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@@ -29,9 +29,9 @@ namespace Blackjack
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static Vector2[] playerCardOffset = new Vector2[]
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static Vector2[] playerCardOffset = new Vector2[]
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{
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{
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- new Vector2(100f * BlackjackGame.WidthScale, 190f * BlackjackGame.HeightScale),
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- new Vector2(336f * BlackjackGame.WidthScale, 210f * BlackjackGame.HeightScale),
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- new Vector2(570f * BlackjackGame.WidthScale, 190f * BlackjackGame.HeightScale)
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+ new Vector2(100f, 190f),
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+ new Vector2(336f, 210f),
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+ new Vector2(570f, 190f)
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};
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};
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/// <summary>
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/// <summary>
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@@ -181,9 +181,7 @@ namespace Blackjack
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case 0:
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case 0:
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case 1:
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case 1:
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case 2:
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case 2:
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- return new Vector2(ScreenManager.SafeArea.Left,
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- ScreenManager.SafeArea.Top + 200 * (BlackjackGame.HeightScale - 1)) +
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- playerCardOffset[player];
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+ return playerCardOffset[player];
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default:
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default:
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throw new ArgumentException(
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throw new ArgumentException(
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"Player index should be between 0 and 2", "player");
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"Player index should be between 0 and 2", "player");
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