using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace MonoTest { public class Game1 : Microsoft.Xna.Framework.Game { static GraphicsDeviceManager graphics; SpriteBatch spriteBatch; public static Texture2D BlankTexture; public static SpriteFont FontCalibri14; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 640;; graphics.PreferredBackBufferHeight = 480; graphics.IsFullScreen = false; } protected override void Initialize() { base.Initialize(); } /// /// LoadContent will be called once per game and is the place to load /// all of your content. /// protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); FontCalibri14 = Content.Load("FontCalibri14"); BlankTexture = Content.Load("Blank"); // BlankTexture = new Texture2D(GraphicsDevice,1,1); // BlankTexture.SetData(new Color[] {Color.White}); } protected override void Update(GameTime gameTime) { base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); base.Draw(gameTime); spriteBatch.Begin(); spriteBatch.Draw(BlankTexture, new Vector2(100,100), null, Color.Green, 0, Vector2.Zero, new Vector2(400,240), SpriteEffects.None, 0); //spriteBatch.Draw(BlankTexture, new Rectangle(100,100,400,240), Color.Red);//, 0, Vector2.Zero, new Vector2(400,240), SpriteEffects.None, 1); //spriteBatch.Draw(BlankTexture, new Vector2(100,100), new Rectangle(0,0,400,200), Color.Green, 0, Vector2.Zero, 1 , SpriteEffects.None, 1); spriteBatch.DrawString(FontCalibri14, "See the transparency near the corners?\nNot what I wanted...\nThis box should be solid green.", new Vector2(150,150), Color.Silver, 0, Vector2.Zero, 1, SpriteEffects.None, 1); spriteBatch.End(); } } }