using System; using Android.App; using Android.Content; using Android.Runtime; using Android.Views; using Android.Widget; using Android.OS; namespace MonoGame.Samples.RenderTarget2D.Android { [Activity (Label = "MonoGame.Samples.RenderTarget2D.Android", MainLauncher = true)] public class Activity1 : Activity { protected override void OnCreate (Bundle bundle) { base.OnCreate (bundle); // Create our OpenGL view, and display it GLView1 view = new GLView1 (this); SetContentView (view); } } }