using Foundation; using UIKit; namespace Colored3DCube.iOS { public class Application { // This is the main entry point of the application. static void Main(string[] args) { UIApplication.Main(args, null, typeof(AppDelegate)); } } public class AppDelegate : UIApplicationDelegate { Game1 game; public override bool FinishedLaunching(UIApplication app, NSDictionary options) { game = new Colored3DCube.Game1(); game.Run(); return true; } } }