using System; using System.Collections.Generic; using System.Linq; using MonoTouch.Foundation; using MonoTouch.UIKit; namespace RenderTarget2DSample { #region Entry Point [Register("AppDelegate")] class Program : UIApplicationDelegate { Game1 game; public override void FinishedLaunching(UIApplication app) { // Fun begins.. game = new Game1(); game.Run(); } /// /// The main entry point for the application. /// static void Main(string[] args) { UIApplication.Main(args, null, "AppDelegate"); } } #endregion }