#if WINDOWS using System; namespace SoundTest { static class Program { /// /// The main entry point for the application. /// static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } } } } #elif MACOS using MonoMac.AppKit; using MonoMac.Foundation; using MonoMac.CoreGraphics; using System.Runtime.InteropServices; namespace SoundTest { class Program { static void Main (string [] args) { NSApplication.Init (); using (var p = new NSAutoreleasePool ()) { NSApplication.SharedApplication.Delegate = new AppDelegate(); NSApplication.Main(args); } } } class AppDelegate : NSApplicationDelegate { Game1 game; public override void FinishedLaunching (MonoMac.Foundation.NSObject notification) { game = new Game1(); game.Run(); } public override bool ApplicationShouldTerminateAfterLastWindowClosed (NSApplication sender) { return true; } } } #endif