#region File Description
//-----------------------------------------------------------------------------
// Program.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
#region Using Statements
using System;
#if IPHONE
using MonoTouch.Foundation;
using MonoTouch.UIKit;
#endif
#endregion
namespace CatapultGame
{
#if WINDOWS || XBOX
static class Program
{
///
/// The main entry point for the application.
///
static void Main(string[] args)
{
using (CatapultGame game = new CatapultGame())
{
game.Run();
}
}
}
#elif MONOMAC
static class Program
{
///
/// The main entry point for the application.
///
static void Main (string[] args)
{
MonoMac.AppKit.NSApplication.Init ();
using (var p = new MonoMac.Foundation.NSAutoreleasePool ()) {
MonoMac.AppKit.NSApplication.SharedApplication.Delegate = new AppDelegate();
MonoMac.AppKit.NSApplication.Main(args);
}
}
}
class AppDelegate : MonoMac.AppKit.NSApplicationDelegate
{
CatapultGame game;
public override void FinishedLaunching (MonoMac.Foundation.NSObject notification)
{
CatapultGame game = new CatapultGame();
game.Run ();
}
public override bool ApplicationShouldTerminateAfterLastWindowClosed (MonoMac.AppKit.NSApplication sender)
{
return true;
}
}
#elif IPHONE
[Register ("AppDelegate")]
class Program : UIApplicationDelegate
{
private CatapultGame game;
public override void FinishedLaunching (UIApplication app)
{
// Fun begins..
game = new CatapultGame();
game.Run();
}
// This is the main entry point of the application.
static void Main (string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main (args, null, "AppDelegate");
}
}
#endif
}