//----------------------------------------------------------------------------- // IAudioEmitter.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- using Microsoft.Xna.Framework; namespace Audio3D { /// /// Interface used by the AudioManager to look up the position /// and velocity of entities that can emit 3D sounds. /// public interface IAudioEmitter { Vector3 Position { get; } Vector3 Forward { get; } Vector3 Up { get; } Vector3 Velocity { get; } } }