using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Microsoft.Xna.Samples.BouncingBox { public class Sprite : DrawableGameComponent { public Sprite (Game game) : base(game) { } public override void Update (GameTime gameTime) { base.Update (gameTime); } public override void Draw (GameTime gameTime) { base.Draw (gameTime); } } }