using Android.App; using Android.Content.PM; using Android.OS; using MonoGame.Framework; namespace NetworkPrediction.Android { [Activity(Label = "NetworkPrediction", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation | ConfigChanges.UiMode | ConfigChanges.ScreenLayout | ConfigChanges.SmallestScreenSize)] public class MainActivity : AndroidGameActivity { protected override void OnCreate(Bundle savedInstanceState) { base.OnCreate(savedInstanceState); var game = new NetworkPredictionGame(); SetContentView((game.Services.GetService(typeof(Android.Views.View)) as Android.Views.View)); game.Run(); } } }