Signature = XACT3; Version = 18; Content Version = 46; Release = February 2010; Options { Verbose Report = 0; Generate C/C++ Headers = 1; } Global Settings { Xbox File = Xbox\YEPAudio.xgs; Windows File = Win\YEPAudio.xgs; Header File = YEPAudio.h; Exclude Category Names = 0; Exclude Variable Names = 0; Last Modified Low = 0; Last Modified High = 0; Category { Name = Global; Public = 1; Background Music = 0; Volume = 0; Category Entry { } Instance Limit { Max Instances = 255; Behavior = 0; Crossfade { Fade In = 0; Fade Out = 0; Crossfade Type = 0; } } } Category { Name = Default; Public = 1; Background Music = 0; Volume = 0; Category Entry { Name = Global; } Instance Limit { Max Instances = 255; Behavior = 0; Crossfade { Fade In = 0; Fade Out = 0; Crossfade Type = 0; } } } Category { Name = Music; Public = 1; Background Music = 1; Volume = 0; Category Entry { Name = Global; } Instance Limit { Max Instances = 255; Behavior = 0; Crossfade { Fade In = 0; Fade Out = 0; Crossfade Type = 0; } } } Variable { Name = OrientationAngle; Public = 1; Global = 0; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 0.000000; Initial Value = 0.000000; Min = -180.000000; Max = 180.000000; } Variable { Name = DopplerPitchScalar; Public = 1; Global = 0; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 1.000000; Initial Value = 1.000000; Min = 0.000000; Max = 4.000000; } Variable { Name = SpeedOfSound; Public = 1; Global = 1; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 343.500000; Initial Value = 343.500000; Min = 0.000000; Max = 1000000.000000; } Variable { Name = ReleaseTime; Public = 1; Global = 0; Internal = 1; External = 1; Monitored = 1; Reserved = 1; Read Only = 1; Time = 1; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 15000.000000; } Variable { Name = AttackTime; Public = 1; Global = 0; Internal = 1; External = 1; Monitored = 1; Reserved = 1; Read Only = 1; Time = 1; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 15000.000000; } Variable { Name = NumCueInstances; Public = 1; Global = 0; Internal = 1; External = 1; Monitored = 1; Reserved = 1; Read Only = 1; Time = 0; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 1024.000000; } Variable { Name = Distance; Public = 1; Global = 0; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 1000000.000000; } } Wave Bank { Name = Wave Bank; Xbox File = Xbox\Wave Bank.xwb; Windows File = Win\Wave Bank.xwb; Xbox Bank Path Edited = 0; Windows Bank Path Edited = 0; Seek Tables = 1; Compression Preset Name = ; Xbox Bank Last Modified Low = 0; Xbox Bank Last Modified High = 0; PC Bank Last Modified Low = 0; PC Bank Last Modified High = 0; Header Last Modified Low = 0; Header Last Modified High = 0; Bank Last Revised Low = 711905748; Bank Last Revised High = 29970206; Wave { Name = bg1; File = bg1.wav; Build Settings Last Modified Low = 673905748; Build Settings Last Modified High = 29970206; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 35162; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 2716647936; Last Modified High = 29449659; } } Wave { Name = bg2; File = bg2.wav; Build Settings Last Modified Low = 673905748; Build Settings Last Modified High = 29970206; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 35092; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1892429824; Last Modified High = 29450906; } } Wave { Name = bg3; File = bg3.wav; Build Settings Last Modified Low = 673905748; Build Settings Last Modified High = 29970206; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 35188; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 2492429824; Last Modified High = 29450906; } } Wave { Name = bgghost; File = bgghost.wav; Build Settings Last Modified Low = 673915748; Build Settings Last Modified High = 29970206; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 13404; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 597462528; Last Modified High = 29450907; } } Wave { Name = bgghosteyes; File = bgghosteyes.wav; Build Settings Last Modified Low = 673915748; Build Settings Last Modified High = 29970206; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 22194; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1102495232; Last Modified High = 29450908; } } Wave { Name = eatfruit; File = eatfruit.wav; Build Settings Last Modified Low = 673925748; Build Settings Last Modified High = 29970206; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 11025; Bits Per Sample = 0; Play Region Offset = 44; Play Region Length = 4845; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 3835401216; Last Modified High = 29171979; } } Wave { Name = eatghost; File = eatghost.wav; Build Settings Last Modified Low = 673925748; Build Settings Last Modified High = 29970206; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 16000; Bits Per Sample = 0; Play Region Offset = 44; Play Region Length = 9046; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 3617960960; Last Modified High = 29175115; } } Wave { Name = eatpill1; File = eatpill1.wav; Build Settings Last Modified Low = 673935748; Build Settings Last Modified High = 29970206; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 9082; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1870699520; Last Modified High = 29449630; } } Wave { Name = eatpill2; File = eatpill2.wav; Build Settings Last Modified Low = 673935748; Build Settings Last Modified High = 29970206; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 9018; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1870699520; Last Modified High = 29449630; } } Wave { Name = extralife; File = extralife.wav; Build Settings Last Modified Low = 673935748; Build Settings Last Modified High = 29970206; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 11025; Bits Per Sample = 0; Play Region Offset = 44; Play Region Length = 2224; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 2302495232; Last Modified High = 29450908; } } Wave { Name = killed; File = killed.wav; Build Settings Last Modified Low = 673945748; Build Settings Last Modified High = 29970206; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 11025; Bits Per Sample = 0; Play Region Offset = 92; Play Region Length = 16916; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 3835401216; Last Modified High = 29171979; } } Wave { Name = newgame; File = newgame.wav; Build Settings Last Modified Low = 673945748; Build Settings Last Modified High = 29970206; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 11025; Bits Per Sample = 0; Play Region Offset = 44; Play Region Length = 46490; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1433616896; Last Modified High = 29448649; } } Wave { Name = newlevel; File = newlevel.wav; Build Settings Last Modified Low = 673955748; Build Settings Last Modified High = 29970206; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 11025; Bits Per Sample = 0; Play Region Offset = 44; Play Region Length = 7087; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 238124032; Last Modified High = 29451233; } } } Sound Bank { Name = Sound Bank; Xbox File = Xbox\Sound Bank.xsb; Windows File = Win\Sound Bank.xsb; Xbox Bank Path Edited = 0; Windows Bank Path Edited = 0; Header Last Modified High = 0; Header Last Modified Low = 0; Sound { Name = newlevel; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Use Filter = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaker Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Wave Bank; Bank Index = 0; Entry Name = newlevel; Entry Index = 12; Weight = 255; Weight Min = 0; } } } } Sound { Name = bg1; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Use Filter = 0; Play Wave Event { Loop Count = 255; Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaker Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Wave Bank; Bank Index = 0; Entry Name = bg1; Entry Index = 0; Weight = 255; Weight Min = 0; } } } } Sound { Name = bg2; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Use Filter = 0; Play Wave Event { Loop Count = 255; Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaker Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Wave Bank; Bank Index = 0; Entry Name = bg2; Entry Index = 1; Weight = 255; Weight Min = 0; } } } } Sound { Name = bg3; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Use Filter = 0; Play Wave Event { Loop Count = 255; Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaker Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Wave Bank; Bank Index = 0; Entry Name = bg3; Entry Index = 2; Weight = 255; Weight Min = 0; } } } } Sound { Name = bgghost; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Use Filter = 0; Play Wave Event { Loop Count = 255; Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaker Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Wave Bank; Bank Index = 0; Entry Name = bgghost; Entry Index = 3; Weight = 255; Weight Min = 0; } } } } Sound { Name = bgghosteyes; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Use Filter = 0; Play Wave Event { Loop Count = 255; Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaker Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Wave Bank; Bank Index = 0; Entry Name = bgghosteyes; Entry Index = 4; Weight = 255; Weight Min = 0; } } } } Sound { Name = eatfruit; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Use Filter = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaker Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Wave Bank; Bank Index = 0; Entry Name = eatfruit; Entry Index = 5; Weight = 255; Weight Min = 0; } } } } Sound { Name = eatghost; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Use Filter = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaker Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Wave Bank; Bank Index = 0; Entry Name = eatghost; Entry Index = 6; Weight = 255; Weight Min = 0; } } } } Sound { Name = eatpill1; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Use Filter = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaker Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Wave Bank; Bank Index = 0; Entry Name = eatpill1; Entry Index = 7; Weight = 255; Weight Min = 0; } } } } Sound { Name = eatpill2; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Use Filter = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaker Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Wave Bank; Bank Index = 0; Entry Name = eatpill2; Entry Index = 8; Weight = 255; Weight Min = 0; } } } } Sound { Name = extralife; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Use Filter = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaker Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Wave Bank; Bank Index = 0; Entry Name = extralife; Entry Index = 9; Weight = 255; Weight Min = 0; } } } } Sound { Name = killed; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Use Filter = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaker Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Wave Bank; Bank Index = 0; Entry Name = killed; Entry Index = 10; Weight = 255; Weight Min = 0; } } } } Sound { Name = newgame; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Use Filter = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaker Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Wave Bank; Bank Index = 0; Entry Name = newgame; Entry Index = 11; Weight = 255; Weight Min = 0; } } } } Cue { Name = NewLevel; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = newlevel; Index = 0; Weight Min = 0; Weight Max = 255; } } Cue { Name = GhostNormalLoop1; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = bg1; Index = 1; Weight Min = 0; Weight Max = 252; } } Cue { Name = GhostFastLoop; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = bg2; Index = 2; Weight Min = 0; Weight Max = 255; } } Cue { Name = GhostVFastLoop; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = bg3; Index = 3; Weight Min = 0; Weight Max = 255; } } Cue { Name = GhostChased; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = bgghost; Index = 4; Weight Min = 0; Weight Max = 255; } } Cue { Name = GhostRunningHome; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = bgghosteyes; Index = 5; Weight Min = 0; Weight Max = 255; } } Cue { Name = fruiteat; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = eatfruit; Index = 6; Weight Min = 0; Weight Max = 255; } } Cue { Name = EatGhost; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = eatghost; Index = 7; Weight Min = 0; Weight Max = 255; } } Cue { Name = PacMAnEat1; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = eatpill1; Index = 8; Weight Min = 0; Weight Max = 255; } } Cue { Name = PacManEat2; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = eatpill2; Index = 9; Weight Min = 0; Weight Max = 255; } } Cue { Name = ExtraLife; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = extralife; Index = 10; Weight Min = 0; Weight Max = 255; } } Cue { Name = Death; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = killed; Index = 11; Weight Min = 0; Weight Max = 255; } } Cue { Name = Intro; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = newgame; Index = 12; Weight Min = 0; Weight Max = 255; } } }