//-----------------------------------------------------------------------------
// CombatEndingState.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
using System;
namespace RolePlaying
{
enum CombatEndingState
{
///
/// All of the monsters died in combat.
///
Victory,
///
/// The party successfully fled from combat.
///
Fled,
///
/// All of the players died in combat.
///
Loss,
}
}