//-----------------------------------------------------------------------------
// AnimatingSpriteWriter.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
using RolePlaying.Data;
namespace RolePlaying.Processors
{
///
/// This class will be instantiated by the XNA Framework Content Pipeline
/// to write the specified data type into binary .xnb format.
///
/// This should be part of a Content Pipeline Extension Library project.
///
[ContentTypeWriter]
public class AnimatingSpriteWriter : RolePlayingGameWriter
{
protected override void Write(ContentWriter output, AnimatingSprite value)
{
output.Write(value.TextureName);
output.WriteObject(value.FrameDimensions);
output.Write(value.FramesPerRow);
output.WriteObject(value.SourceOffset);
output.WriteObject(value.Animations);
}
}
}