//----------------------------------------------------------------------------- // AnimatingSpriteWriter.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content.Pipeline; using Microsoft.Xna.Framework.Content.Pipeline.Graphics; using Microsoft.Xna.Framework.Content.Pipeline.Processors; using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler; using RolePlaying.Data; namespace RolePlaying.Processors { /// /// This class will be instantiated by the XNA Framework Content Pipeline /// to write the specified data type into binary .xnb format. /// /// This should be part of a Content Pipeline Extension Library project. /// [ContentTypeWriter] public class AnimatingSpriteWriter : RolePlayingGameWriter { protected override void Write(ContentWriter output, AnimatingSprite value) { output.Write(value.TextureName); output.WriteObject(value.FrameDimensions); output.Write(value.FramesPerRow); output.WriteObject(value.SourceOffset); output.WriteObject(value.Animations); } } }