#region File Description
//-----------------------------------------------------------------------------
// QuestWriter.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
using RolePlaying.Data;
#endregion
namespace RolePlaying.Processors
{
///
/// This class will be instantiated by the XNA Framework Content Pipeline
/// to write the specified data type into binary .xnb format.
///
/// This should be part of a Content Pipeline Extension Library project.
///
[ContentTypeWriter]
public class QuestWriter : RolePlayingGameWriter
{
protected override void Write(ContentWriter output, Quest value)
{
output.Write(value.Name);
output.Write(value.Description);
output.Write(value.ObjectiveMessage);
output.Write(value.CompletionMessage);
output.WriteObject(value.GearRequirements);
output.WriteObject(value.MonsterRequirements);
output.WriteObject(value.FixedCombatEntries);
output.WriteObject(value.ChestEntries);
output.Write(value.DestinationMapContentName);
output.Write(value.DestinationNpcContentName);
output.Write(value.DestinationObjectiveMessage);
output.Write(value.ExperienceReward);
output.Write(value.GoldReward);
output.WriteObject(value.GearRewardContentNames);
}
}
}