#region File Description
//-----------------------------------------------------------------------------
// SpellWriter.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
using RolePlaying.Data;
#endregion
namespace RolePlaying.Processors
{
///
/// This class will be instantiated by the XNA Framework Content Pipeline
/// to write the specified data type into binary .xnb format.
///
/// This should be part of a Content Pipeline Extension Library project.
///
[ContentTypeWriter]
public class SpellWriter : RolePlayingGameWriter
{
protected override void Write(ContentWriter output, Spell value)
{
output.Write(value.Name);
output.Write(value.Description);
output.Write(value.MagicPointCost);
output.Write(value.IconTextureName);
output.Write(value.IsOffensive);
output.Write(value.TargetDuration);
output.WriteObject(value.InitialTargetEffectRange);
output.Write(value.AdjacentTargets);
output.WriteObject(value.LevelingProgression);
output.Write(value.CreatingCueName);
output.Write(value.TravelingCueName);
output.Write(value.ImpactCueName);
output.Write(value.BlockCueName);
output.WriteObject(value.SpellSprite);
output.WriteObject(value.Overlay);
}
}
}