#region File Description
//-----------------------------------------------------------------------------
// WeightedContentEntryWriter.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
using RolePlaying.Data;
#endregion
namespace RolePlaying.Processors
{
///
/// This class will be instantiated by the XNA Framework Content Pipeline
/// to write the specified data type into binary .xnb format.
///
/// This should be part of a Content Pipeline Extension Library project.
///
[ContentTypeWriter]
public class WeightedContentEntryWriter :
RolePlayingGameWriter>
where T : ContentObject
{
ContentEntryWriter contentEntryWriter = null;
protected override void Initialize(ContentCompiler compiler)
{
contentEntryWriter = compiler.GetTypeWriter(typeof(ContentEntry))
as ContentEntryWriter;
base.Initialize(compiler);
}
protected override void Write(ContentWriter output,
WeightedContentEntry value)
{
output.WriteRawObject>(value as ContentEntry,
contentEntryWriter);
output.Write(value.Weight);
}
}
}