#region File Description
//-----------------------------------------------------------------------------
// WorldEntryWriter.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
using RolePlaying.Data;
#endregion
namespace RolePlaying.Processors
{
///
/// This class will be instantiated by the XNA Framework Content Pipeline
/// to write the specified data type into binary .xnb format.
///
/// This should be part of a Content Pipeline Extension Library project.
///
[ContentTypeWriter]
public class WorldEntryWriter : RolePlayingGameWriter>
where T : ContentObject
{
MapEntryWriter mapEntryWriter = null;
protected override void Initialize(ContentCompiler compiler)
{
mapEntryWriter = compiler.GetTypeWriter(typeof(MapEntry))
as MapEntryWriter;
base.Initialize(compiler);
}
protected override void Write(ContentWriter output, WorldEntry value)
{
output.WriteRawObject>(value as MapEntry,
mapEntryWriter);
output.Write(value.MapContentName);
}
}
}