///-------------------------------------------------------------------------------------------------
///
/// This header file is for used to ensure vertex patching in the DX build.
///
///
/// Charles Humphrey, 12/07/2025.
///-------------------------------------------------------------------------------------------------
#if OPENGL
#define SV_POSITION POSITION
#define VS_SHADERMODEL vs_3_0
#define PS_SHADERMODEL ps_3_0
#else
#define VS_SHADERMODEL vs_4_0_level_9_1
#define PS_SHADERMODEL ps_4_0_level_9_1
#endif
struct VertexShaderOutput
{
float4 Position : SV_POSITION;
float4 Color : COLOR0;
float2 TexCoord : TEXCOORD0;
};