using Android.App; using Android.Content.PM; using Android.OS; namespace ShatterEffect.Android { [Activity(Label = "ShatterEffectSample", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation | ConfigChanges.UiMode | ConfigChanges.ScreenLayout | ConfigChanges.SmallestScreenSize)] public class MainActivity : AndroidGameActivity { protected override void OnCreate(Bundle savedInstanceState) { base.OnCreate(savedInstanceState); var g = new ShatterEffectGame(); SetContentView((View)g.Services.GetService(typeof(View))); g.Run(); } } }