using Android.App; using Android.Content.PM; using Android.OS; using SpriteFontSample.Core; namespace SpriteFontSample.Android { [Activity(Label = "SpriteFont", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation | ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden)] public class MainActivity : AndroidGameActivity { protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); var g = new SpriteFontGame(); SetContentView((g.Services.GetService(typeof(Android.Views.View))) as Android.Views.View); g.Run(); } } }