using Foundation; using UIKit; using SpriteFontSample.Core; namespace SpriteFontSample.iOS { [Register("AppDelegate")] class Program : UIApplicationDelegate { private SpriteFontGame game; public override void FinishedLaunching(UIApplication app) { game = new SpriteFontGame(); game.Run(); } static void Main(string[] args) { UIApplication.Main(args, null, "AppDelegate"); } } }