using Foundation; using UIKit; namespace Tetris.iOS { [Register("AppDelegate")] public class AppDelegate : UIApplicationDelegate { public override UIWindow Window { get; set; } TetrisGame game; public override bool FinishedLaunching(UIApplication app, NSDictionary options) { game = new TetrisGame(); game.Run(); return true; } } public class Application { static void Main(string[] args) { UIApplication.Main(args, null, typeof(AppDelegate)); } } }