using UIKit; namespace TiledSprites.iOS { public class Application { // This is the main entry point of the application. static void Main(string[] args) { UIApplication.Main(args, null, typeof(AppDelegate)); } } public class AppDelegate : UIApplicationDelegate { public override bool FinishedLaunching(UIApplication application, NSDictionary launchOptions) { using (var game = new TiledSprites.TiledSpritesGame()) { game.Run(); } return true; } } }