using System; using Android.App; using Android.Content; using Android.Content.PM; using Android.Runtime; using Android.Views; using Android.Widget; using Android.OS; namespace MonoGame.Samples.Primitives.Android { [Activity (Label = "MonoGame.Samples.Primitives.Android", MainLauncher = true,ConfigurationChanges=ConfigChanges.Orientation|ConfigChanges.Keyboard|ConfigChanges.KeyboardHidden)] public class Activity1 : Activity { protected override void OnCreate (Bundle bundle) { base.OnCreate (bundle); // Create our OpenGL view, and display it GLView1 view = new GLView1 (this); SetContentView (view); } } }