using Android.App; using Android.Content.PM; using Android.OS; using MonoGame.Framework; namespace ParticleSample.Android { [Activity( Label = "ParticleSample", MainLauncher = true, Icon = "@mipmap/icon", Theme = "@style/MainTheme", ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation | ConfigChanges.UiMode | ConfigChanges.ScreenLayout | ConfigChanges.SmallestScreenSize, ScreenOrientation = ScreenOrientation.FullSensor )] public class MainActivity : AndroidGameActivity { protected override void OnCreate(Bundle savedInstanceState) { base.OnCreate(savedInstanceState); var game = new ParticleSampleGame(); SetContentView((game.Services.GetService(typeof(Android.Views.View)) as Android.Views.View)); game.Run(); } } }