//----------------------------------------------------------------------------- // ActionMap.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- using System.Collections.Generic; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input.Touch; namespace RolePlaying { public static partial class InputManager { /// /// A combination of gamepad and keyboard keys mapped to a particular action. /// public class ActionMap { /// /// List of GamePad controls to be mapped to a given action. /// public List gamePadButtons = new List(); /// /// List of Keyboard controls to be mapped to a given action. /// public List keyboardKeys = new List(); public List mouseButtons = new List(); public List touchGestures = new List(); } } }