//-----------------------------------------------------------------------------
// ActionMap.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
using System.Collections.Generic;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
namespace RolePlaying
{
public static partial class InputManager
{
///
/// A combination of gamepad and keyboard keys mapped to a particular action.
///
public class ActionMap
{
///
/// List of GamePad controls to be mapped to a given action.
///
public List gamePadButtons = new List();
///
/// List of Keyboard controls to be mapped to a given action.
///
public List keyboardKeys = new List();
public List mouseButtons = new List();
public List touchGestures = new List();
}
}
}