namespace Microsoft.Xna.Framework.GamerServices
{
///
/// Represents a signed-in gamer.
///
public class SignedInGamer : Gamer
{
private static SignedInGamer current;
///
/// Gets the current signed-in gamer.
///
public static SignedInGamer Current
{
get
{
if (current == null)
{
current = new SignedInGamer();
current.SetGamertag(Environment.UserName);
}
return current;
}
internal set => current = value;
}
private string gamertag;
///
/// Gets or sets the gamertag for this gamer.
///
public override string Gamertag
{
get => gamertag;
}
///
/// Sets the gamertag for this gamer.
///
internal void SetGamertag(string value)
{
gamertag = value;
}
///
/// Gets whether this gamer is signed in to a live service.
///
public bool IsSignedInToLive => false; // Mock implementation
///
/// Gets whether this gamer is a guest.
///
public bool IsGuest => false;
///
/// Gets the display name for this gamer.
///
public new string DisplayName => Gamertag;
///
/// Gets the presence information for this gamer.
///
public GamerPresence Presence { get; } = new GamerPresence();
///
/// Gets the player index for this gamer.
///
public PlayerIndex PlayerIndex { get; internal set; } = PlayerIndex.One;
internal SignedInGamer() { }
public GamerPrivileges Privileges
{
get;
private set;
}
}
}