namespace Microsoft.Xna.Framework.Net
{
///
/// Current state of a network session.
///
public enum NetworkSessionState
{
///
/// Session is being created.
///
Creating,
///
/// Session is in the lobby, waiting for players.
///
Lobby,
///
/// Session is in an active game.
///
Playing,
///
/// Session has ended.
///
Ended
}
}