//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Runtime Version:4.0.30319.1
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace Blackjack
{
using System;
///
/// A strongly-typed resource class, for looking up localized strings, etc.
///
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
///
/// Returns the cached ResourceManager instance used by this class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if (object.ReferenceEquals(resourceMan, null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Blackjack.Core.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
///
/// Looks up a localized string similar to Back.
///
internal static string Back
{
get
{
return ResourceManager.GetString("Back", resourceCulture);
}
}
///
/// Looks up a localized string similar to Are you sure you want to end this session?.
///
internal static string ConfirmEndSession
{
get
{
return ResourceManager.GetString("ConfirmEndSession", resourceCulture);
}
}
///
/// Looks up a localized string similar to Are you sure you want to exit this sample?.
///
internal static string ConfirmExitSample
{
get
{
return ResourceManager.GetString("ConfirmExitSample", resourceCulture);
}
}
///
/// Looks up a localized string similar to Are you sure you want to start the game,
///even though not all players are ready?.
///
internal static string ConfirmForceStartGame
{
get
{
return ResourceManager.GetString("ConfirmForceStartGame", resourceCulture);
}
}
///
/// Looks up a localized string similar to Are you sure you want to leave this session?.
///
internal static string ConfirmLeaveSession
{
get
{
return ResourceManager.GetString("ConfirmLeaveSession", resourceCulture);
}
}
///
/// Looks up a localized string similar to Online gameplay is not available in trial mode.
///Would you like to purchase this game?.
///
internal static string ConfirmMarketplace
{
get
{
return ResourceManager.GetString("ConfirmMarketplace", resourceCulture);
}
}
///
/// Looks up a localized string similar to Are you sure you want to quit this game?.
///
internal static string ConfirmQuitGame
{
get
{
return ResourceManager.GetString("ConfirmQuitGame", resourceCulture);
}
}
///
/// Looks up a localized string similar to Create Session.
///
internal static string CreateSession
{
get
{
return ResourceManager.GetString("CreateSession", resourceCulture);
}
}
///
/// Looks up a localized string similar to End Session.
///
internal static string EndSession
{
get
{
return ResourceManager.GetString("EndSession", resourceCulture);
}
}
///
/// Looks up a localized string similar to Lost connection to the network session.
///
internal static string ErrorDisconnected
{
get
{
return ResourceManager.GetString("ErrorDisconnected", resourceCulture);
}
}
///
/// Looks up a localized string similar to You must sign in a suitable gamer profile
///in order to access this functionality.
///
internal static string ErrorGamerPrivilege
{
get
{
return ResourceManager.GetString("ErrorGamerPrivilege", resourceCulture);
}
}
///
/// Looks up a localized string similar to Host ended the session.
///
internal static string ErrorHostEndedSession
{
get
{
return ResourceManager.GetString("ErrorHostEndedSession", resourceCulture);
}
}
///
/// Looks up a localized string similar to There was an error while
///accessing the network.
///
internal static string ErrorNetwork
{
get
{
return ResourceManager.GetString("ErrorNetwork", resourceCulture);
}
}
///
/// Looks up a localized string similar to Networking is turned
///off or not connected.
///
internal static string ErrorNetworkNotAvailable
{
get
{
return ResourceManager.GetString("ErrorNetworkNotAvailable", resourceCulture);
}
}
///
/// Looks up a localized string similar to Host kicked you out of the session.
///
internal static string ErrorRemovedByHost
{
get
{
return ResourceManager.GetString("ErrorRemovedByHost", resourceCulture);
}
}
///
/// Looks up a localized string similar to This session is already full.
///
internal static string ErrorSessionFull
{
get
{
return ResourceManager.GetString("ErrorSessionFull", resourceCulture);
}
}
///
/// Looks up a localized string similar to Session not found. It may have ended,
///or there may be no network connectivity
///between the local machine and session host.
///
internal static string ErrorSessionNotFound
{
get
{
return ResourceManager.GetString("ErrorSessionNotFound", resourceCulture);
}
}
///
/// Looks up a localized string similar to You must wait for the host to return to
///the lobby before you can join this session.
///
internal static string ErrorSessionNotJoinable
{
get
{
return ResourceManager.GetString("ErrorSessionNotJoinable", resourceCulture);
}
}
///
/// Looks up a localized string similar to This functionality is not available in trial mode.
///
internal static string ErrorTrialMode
{
get
{
return ResourceManager.GetString("ErrorTrialMode", resourceCulture);
}
}
///
/// Looks up a localized string similar to An unknown error occurred.
///
internal static string ErrorUnknown
{
get
{
return ResourceManager.GetString("ErrorUnknown", resourceCulture);
}
}
///
/// Looks up a localized string similar to Exit.
///
internal static string Exit
{
get
{
return ResourceManager.GetString("Exit", resourceCulture);
}
}
///
/// Looks up a localized string similar to Find Sessions.
///
internal static string FindSessions
{
get
{
return ResourceManager.GetString("FindSessions", resourceCulture);
}
}
///
/// Looks up a localized string similar to (host).
///
internal static string HostSuffix
{
get
{
return ResourceManager.GetString("HostSuffix", resourceCulture);
}
}
///
/// Looks up a localized string similar to Join Session.
///
internal static string JoinSession
{
get
{
return ResourceManager.GetString("JoinSession", resourceCulture);
}
}
///
/// Looks up a localized string similar to Leave Session.
///
internal static string LeaveSession
{
get
{
return ResourceManager.GetString("LeaveSession", resourceCulture);
}
}
///
/// Looks up a localized string similar to Loading.
///
internal static string Loading
{
get
{
return ResourceManager.GetString("Loading", resourceCulture);
}
}
///
/// Looks up a localized string similar to Lobby.
///
internal static string Lobby
{
get
{
return ResourceManager.GetString("Lobby", resourceCulture);
}
}
///
/// Looks up a localized string similar to Main Menu.
///
internal static string MainMenu
{
get
{
return ResourceManager.GetString("MainMenu", resourceCulture);
}
}
///
/// Looks up a localized string similar to
///A button, Space, Enter = ok
///B button, Esc = cancel.
///
internal static string MessageBoxUsage
{
get
{
return ResourceManager.GetString("MessageBoxUsage", resourceCulture);
}
}
///
/// Looks up a localized string similar to {0} joined.
///
internal static string MessageGamerJoined
{
get
{
return ResourceManager.GetString("MessageGamerJoined", resourceCulture);
}
}
///
/// Looks up a localized string similar to {0} left.
///
internal static string MessageGamerLeft
{
get
{
return ResourceManager.GetString("MessageGamerLeft", resourceCulture);
}
}
///
/// Looks up a localized string similar to Networking....
///
internal static string NetworkBusy
{
get
{
return ResourceManager.GetString("NetworkBusy", resourceCulture);
}
}
///
/// Looks up a localized string similar to No sessions found.
///
internal static string NoSessionsFound
{
get
{
return ResourceManager.GetString("NoSessionsFound", resourceCulture);
}
}
///
/// Looks up a localized string similar to Paused.
///
internal static string Paused
{
get
{
return ResourceManager.GetString("Paused", resourceCulture);
}
}
///
/// Looks up a localized string similar to LIVE.
///
internal static string PlayerMatch
{
get
{
return ResourceManager.GetString("PlayerMatch", resourceCulture);
}
}
///
/// Looks up a localized string similar to Quit Game.
///
internal static string QuitGame
{
get
{
return ResourceManager.GetString("QuitGame", resourceCulture);
}
}
///
/// Looks up a localized string similar to Resume Game.
///
internal static string ResumeGame
{
get
{
return ResourceManager.GetString("ResumeGame", resourceCulture);
}
}
///
/// Looks up a localized string similar to Return to Lobby.
///
internal static string ReturnToLobby
{
get
{
return ResourceManager.GetString("ReturnToLobby", resourceCulture);
}
}
///
/// Looks up a localized string similar to Single Player.
///
internal static string SinglePlayer
{
get
{
return ResourceManager.GetString("SinglePlayer", resourceCulture);
}
}
///
/// Looks up a localized string similar to System Link.
///
internal static string SystemLink
{
get
{
return ResourceManager.GetString("SystemLink", resourceCulture);
}
}
///
/// Looks up a localized string similar to Play.
///
internal static string Play
{
get
{
return ResourceManager.GetString("Play", resourceCulture);
}
}
///
/// Looks up a localized string similar to Theme.
///
internal static string Theme
{
get
{
return ResourceManager.GetString("Theme", resourceCulture);
}
}
///
/// Looks up a localized string similar to Settings.
///
internal static string Settings
{
get
{
return ResourceManager.GetString("Settings", resourceCulture);
}
}
///
/// Looks up a localized string similar to Quit.
///
internal static string Quit
{
get
{
return ResourceManager.GetString("Quit", resourceCulture);
}
}
///
/// Looks up a localized string similar to Host New Game.
///
internal static string HostNewGame
{
get
{
return ResourceManager.GetString("HostNewGame", resourceCulture);
}
}
///
/// Looks up a localized string similar to Refresh.
///
internal static string Refresh
{
get
{
return ResourceManager.GetString("Refresh", resourceCulture);
}
}
///
/// Looks up a localized string similar to Start Game.
///
internal static string StartGame
{
get
{
return ResourceManager.GetString("StartGame", resourceCulture);
}
}
///
/// Looks up a localized string similar to Available Games:.
///
internal static string AvailableGames
{
get
{
return ResourceManager.GetString("AvailableGames", resourceCulture);
}
}
///
/// Looks up a localized string similar to Players:.
///
internal static string Players
{
get
{
return ResourceManager.GetString("Players", resourceCulture);
}
}
///
/// Looks up a localized string similar to Deck.
///
internal static string Deck
{
get
{
return ResourceManager.GetString("Deck", resourceCulture);
}
}
///
/// Looks up a localized string similar to Return.
///
internal static string Return
{
get
{
return ResourceManager.GetString("Return", resourceCulture);
}
}
///
/// Looks up a localized string similar to Searching for games....
///
internal static string SearchingForGames
{
get
{
return ResourceManager.GetString("SearchingForGames", resourceCulture);
}
}
///
/// Looks up a localized string similar to Found {0} game{1}.
///
internal static string FoundGames
{
get
{
return ResourceManager.GetString("FoundGames", resourceCulture);
}
}
///
/// Looks up a localized string similar to Auto-refresh in {0}s.
///
internal static string AutoRefreshIn
{
get
{
return ResourceManager.GetString("AutoRefreshIn", resourceCulture);
}
}
///
/// Looks up a localized string similar to Dealer: House.
///
internal static string Dealer
{
get
{
return ResourceManager.GetString("Dealer", resourceCulture);
}
}
///
/// Looks up a localized string similar to HOST.
///
internal static string Host
{
get
{
return ResourceManager.GetString("Host", resourceCulture);
}
}
///
/// Looks up a localized string similar to Slot {0}: {1}.
///
internal static string Slot
{
get
{
return ResourceManager.GetString("Slot", resourceCulture);
}
}
///
/// Looks up a localized string similar to Join or Host a Game.
///
internal static string JoinOrHostGame
{
get
{
return ResourceManager.GetString("JoinOrHostGame", resourceCulture);
}
}
///
/// Looks up a localized string similar to Failed to create session..
///
internal static string FailedToCreateSession
{
get
{
return ResourceManager.GetString("FailedToCreateSession", resourceCulture);
}
}
///
/// Looks up a localized string similar to Failed to join session..
///
internal static string FailedToJoinSession
{
get
{
return ResourceManager.GetString("FailedToJoinSession", resourceCulture);
}
}
///
/// Looks up a localized string similar to OK.
///
internal static string OK
{
get
{
return ResourceManager.GetString("OK", resourceCulture);
}
}
///
/// Looks up a localized string similar to Settings.
///
internal static string SettingsTitle
{
get
{
return ResourceManager.GetString("SettingsTitle", resourceCulture);
}
}
///
/// Looks up a localized string similar to DISPLAY.
///
internal static string SettingsDisplay
{
get
{
return ResourceManager.GetString("SettingsDisplay", resourceCulture);
}
}
///
/// Looks up a localized string similar to AUDIO.
///
internal static string SettingsAudio
{
get
{
return ResourceManager.GetString("SettingsAudio", resourceCulture);
}
}
///
/// Looks up a localized string similar to AI PLAYERS.
///
internal static string SettingsAIPlayers
{
get
{
return ResourceManager.GetString("SettingsAIPlayers", resourceCulture);
}
}
///
/// Looks up a localized string similar to GAMEPLAY.
///
internal static string SettingsGameplay
{
get
{
return ResourceManager.GetString("SettingsGameplay", resourceCulture);
}
}
///
/// Looks up a localized string similar to Language.
///
internal static string SettingsLanguage
{
get
{
return ResourceManager.GetString("SettingsLanguage", resourceCulture);
}
}
///
/// Looks up a localized string similar to Card Back Theme.
///
internal static string SettingsCardBackTheme
{
get
{
return ResourceManager.GetString("SettingsCardBackTheme", resourceCulture);
}
}
///
/// Looks up a localized string similar to Currency.
///
internal static string SettingsCurrency
{
get
{
return ResourceManager.GetString("SettingsCurrency", resourceCulture);
}
}
///
/// Looks up a localized string similar to Sound Volume.
///
internal static string SettingsSoundVolume
{
get
{
return ResourceManager.GetString("SettingsSoundVolume", resourceCulture);
}
}
///
/// Looks up a localized string similar to Music Volume.
///
internal static string SettingsMusicVolume
{
get
{
return ResourceManager.GetString("SettingsMusicVolume", resourceCulture);
}
}
///
/// Looks up a localized string similar to Max AI Players.
///
internal static string SettingsMaxAIPlayers
{
get
{
return ResourceManager.GetString("SettingsMaxAIPlayers", resourceCulture);
}
}
///
/// Looks up a localized string similar to Fill Empty Slots.
///
internal static string SettingsFillEmptySlots
{
get
{
return ResourceManager.GetString("SettingsFillEmptySlots", resourceCulture);
}
}
///
/// Looks up a localized string similar to Animation Speed.
///
internal static string SettingsAnimationSpeed
{
get
{
return ResourceManager.GetString("SettingsAnimationSpeed", resourceCulture);
}
}
///
/// Looks up a localized string similar to Auto-Stand on 21.
///
internal static string SettingsAutoStandOn21
{
get
{
return ResourceManager.GetString("SettingsAutoStandOn21", resourceCulture);
}
}
///
/// Looks up a localized string similar to Show Card Count.
///
internal static string SettingsShowCardCount
{
get
{
return ResourceManager.GetString("SettingsShowCardCount", resourceCulture);
}
}
///
/// Looks up a localized string similar to Persist Winnings.
///
internal static string SettingsPersistWinnings
{
get
{
return ResourceManager.GetString("SettingsPersistWinnings", resourceCulture);
}
}
///
/// Looks up a localized string similar to Previous.
///
internal static string Previous
{
get
{
return ResourceManager.GetString("Previous", resourceCulture);
}
}
///
/// Looks up a localized string similar to Next.
///
internal static string Next
{
get
{
return ResourceManager.GetString("Next", resourceCulture);
}
}
///
/// Looks up a localized string similar to Page {0} of {1}.
///
internal static string PageIndicator
{
get
{
return ResourceManager.GetString("PageIndicator", resourceCulture);
}
}
///
/// Looks up a localized string similar to Deal.
///
internal static string Deal
{
get
{
return ResourceManager.GetString("Deal", resourceCulture);
}
}
///
/// Looks up a localized string similar to Clear.
///
internal static string Clear
{
get
{
return ResourceManager.GetString("Clear", resourceCulture);
}
}
///
/// Looks up a localized string similar to Hit.
///
internal static string Hit
{
get
{
return ResourceManager.GetString("Hit", resourceCulture);
}
}
///
/// Looks up a localized string similar to Stand.
///
internal static string Stand
{
get
{
return ResourceManager.GetString("Stand", resourceCulture);
}
}
///
/// Looks up a localized string similar to Double.
///
internal static string Double
{
get
{
return ResourceManager.GetString("Double", resourceCulture);
}
}
///
/// Looks up a localized string similar to Split.
///
internal static string Split
{
get
{
return ResourceManager.GetString("Split", resourceCulture);
}
}
///
/// Looks up a localized string similar to Insurance.
///
internal static string Insurance
{
get
{
return ResourceManager.GetString("Insurance", resourceCulture);
}
}
///
/// Looks up a localized string similar to New Hand.
///
internal static string NewHand
{
get
{
return ResourceManager.GetString("NewHand", resourceCulture);
}
}
///
/// Looks up a localized AI player name 1.
///
internal static string AIPlayer1
{
get
{
return ResourceManager.GetString("AIPlayer1", resourceCulture);
}
}
///
/// Looks up a localized AI player name 2.
///
internal static string AIPlayer2
{
get
{
return ResourceManager.GetString("AIPlayer2", resourceCulture);
}
}
///
/// Looks up a localized AI player name 3.
///
internal static string AIPlayer3
{
get
{
return ResourceManager.GetString("AIPlayer3", resourceCulture);
}
}
///
/// Looks up a localized AI player name 4.
///
internal static string AIPlayer4
{
get
{
return ResourceManager.GetString("AIPlayer4", resourceCulture);
}
}
///
/// Looks up a localized AI player name 5.
///
internal static string AIPlayer5
{
get
{
return ResourceManager.GetString("AIPlayer5", resourceCulture);
}
}
///
/// Looks up a localized AI player name 6.
///
internal static string AIPlayer6
{
get
{
return ResourceManager.GetString("AIPlayer6", resourceCulture);
}
}
}
}