//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.1 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace Blackjack { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Blackjack.Core.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Back. /// internal static string Back { get { return ResourceManager.GetString("Back", resourceCulture); } } /// /// Looks up a localized string similar to Are you sure you want to end this session?. /// internal static string ConfirmEndSession { get { return ResourceManager.GetString("ConfirmEndSession", resourceCulture); } } /// /// Looks up a localized string similar to Are you sure you want to exit this sample?. /// internal static string ConfirmExitSample { get { return ResourceManager.GetString("ConfirmExitSample", resourceCulture); } } /// /// Looks up a localized string similar to Are you sure you want to start the game, ///even though not all players are ready?. /// internal static string ConfirmForceStartGame { get { return ResourceManager.GetString("ConfirmForceStartGame", resourceCulture); } } /// /// Looks up a localized string similar to Are you sure you want to leave this session?. /// internal static string ConfirmLeaveSession { get { return ResourceManager.GetString("ConfirmLeaveSession", resourceCulture); } } /// /// Looks up a localized string similar to Online gameplay is not available in trial mode. ///Would you like to purchase this game?. /// internal static string ConfirmMarketplace { get { return ResourceManager.GetString("ConfirmMarketplace", resourceCulture); } } /// /// Looks up a localized string similar to Are you sure you want to quit this game?. /// internal static string ConfirmQuitGame { get { return ResourceManager.GetString("ConfirmQuitGame", resourceCulture); } } /// /// Looks up a localized string similar to Create Session. /// internal static string CreateSession { get { return ResourceManager.GetString("CreateSession", resourceCulture); } } /// /// Looks up a localized string similar to End Session. /// internal static string EndSession { get { return ResourceManager.GetString("EndSession", resourceCulture); } } /// /// Looks up a localized string similar to Lost connection to the network session. /// internal static string ErrorDisconnected { get { return ResourceManager.GetString("ErrorDisconnected", resourceCulture); } } /// /// Looks up a localized string similar to You must sign in a suitable gamer profile ///in order to access this functionality. /// internal static string ErrorGamerPrivilege { get { return ResourceManager.GetString("ErrorGamerPrivilege", resourceCulture); } } /// /// Looks up a localized string similar to Host ended the session. /// internal static string ErrorHostEndedSession { get { return ResourceManager.GetString("ErrorHostEndedSession", resourceCulture); } } /// /// Looks up a localized string similar to There was an error while ///accessing the network. /// internal static string ErrorNetwork { get { return ResourceManager.GetString("ErrorNetwork", resourceCulture); } } /// /// Looks up a localized string similar to Networking is turned ///off or not connected. /// internal static string ErrorNetworkNotAvailable { get { return ResourceManager.GetString("ErrorNetworkNotAvailable", resourceCulture); } } /// /// Looks up a localized string similar to Host kicked you out of the session. /// internal static string ErrorRemovedByHost { get { return ResourceManager.GetString("ErrorRemovedByHost", resourceCulture); } } /// /// Looks up a localized string similar to This session is already full. /// internal static string ErrorSessionFull { get { return ResourceManager.GetString("ErrorSessionFull", resourceCulture); } } /// /// Looks up a localized string similar to Session not found. It may have ended, ///or there may be no network connectivity ///between the local machine and session host. /// internal static string ErrorSessionNotFound { get { return ResourceManager.GetString("ErrorSessionNotFound", resourceCulture); } } /// /// Looks up a localized string similar to You must wait for the host to return to ///the lobby before you can join this session. /// internal static string ErrorSessionNotJoinable { get { return ResourceManager.GetString("ErrorSessionNotJoinable", resourceCulture); } } /// /// Looks up a localized string similar to This functionality is not available in trial mode. /// internal static string ErrorTrialMode { get { return ResourceManager.GetString("ErrorTrialMode", resourceCulture); } } /// /// Looks up a localized string similar to An unknown error occurred. /// internal static string ErrorUnknown { get { return ResourceManager.GetString("ErrorUnknown", resourceCulture); } } /// /// Looks up a localized string similar to Exit. /// internal static string Exit { get { return ResourceManager.GetString("Exit", resourceCulture); } } /// /// Looks up a localized string similar to Find Sessions. /// internal static string FindSessions { get { return ResourceManager.GetString("FindSessions", resourceCulture); } } /// /// Looks up a localized string similar to (host). /// internal static string HostSuffix { get { return ResourceManager.GetString("HostSuffix", resourceCulture); } } /// /// Looks up a localized string similar to Join Session. /// internal static string JoinSession { get { return ResourceManager.GetString("JoinSession", resourceCulture); } } /// /// Looks up a localized string similar to Leave Session. /// internal static string LeaveSession { get { return ResourceManager.GetString("LeaveSession", resourceCulture); } } /// /// Looks up a localized string similar to Loading. /// internal static string Loading { get { return ResourceManager.GetString("Loading", resourceCulture); } } /// /// Looks up a localized string similar to Lobby. /// internal static string Lobby { get { return ResourceManager.GetString("Lobby", resourceCulture); } } /// /// Looks up a localized string similar to Main Menu. /// internal static string MainMenu { get { return ResourceManager.GetString("MainMenu", resourceCulture); } } /// /// Looks up a localized string similar to ///A button, Space, Enter = ok ///B button, Esc = cancel. /// internal static string MessageBoxUsage { get { return ResourceManager.GetString("MessageBoxUsage", resourceCulture); } } /// /// Looks up a localized string similar to {0} joined. /// internal static string MessageGamerJoined { get { return ResourceManager.GetString("MessageGamerJoined", resourceCulture); } } /// /// Looks up a localized string similar to {0} left. /// internal static string MessageGamerLeft { get { return ResourceManager.GetString("MessageGamerLeft", resourceCulture); } } /// /// Looks up a localized string similar to Networking.... /// internal static string NetworkBusy { get { return ResourceManager.GetString("NetworkBusy", resourceCulture); } } /// /// Looks up a localized string similar to No sessions found. /// internal static string NoSessionsFound { get { return ResourceManager.GetString("NoSessionsFound", resourceCulture); } } /// /// Looks up a localized string similar to Paused. /// internal static string Paused { get { return ResourceManager.GetString("Paused", resourceCulture); } } /// /// Looks up a localized string similar to LIVE. /// internal static string PlayerMatch { get { return ResourceManager.GetString("PlayerMatch", resourceCulture); } } /// /// Looks up a localized string similar to Quit Game. /// internal static string QuitGame { get { return ResourceManager.GetString("QuitGame", resourceCulture); } } /// /// Looks up a localized string similar to Resume Game. /// internal static string ResumeGame { get { return ResourceManager.GetString("ResumeGame", resourceCulture); } } /// /// Looks up a localized string similar to Return to Lobby. /// internal static string ReturnToLobby { get { return ResourceManager.GetString("ReturnToLobby", resourceCulture); } } /// /// Looks up a localized string similar to Single Player. /// internal static string SinglePlayer { get { return ResourceManager.GetString("SinglePlayer", resourceCulture); } } /// /// Looks up a localized string similar to System Link. /// internal static string SystemLink { get { return ResourceManager.GetString("SystemLink", resourceCulture); } } /// /// Looks up a localized string similar to Play. /// internal static string Play { get { return ResourceManager.GetString("Play", resourceCulture); } } /// /// Looks up a localized string similar to Theme. /// internal static string Theme { get { return ResourceManager.GetString("Theme", resourceCulture); } } /// /// Looks up a localized string similar to Settings. /// internal static string Settings { get { return ResourceManager.GetString("Settings", resourceCulture); } } /// /// Looks up a localized string similar to Quit. /// internal static string Quit { get { return ResourceManager.GetString("Quit", resourceCulture); } } /// /// Looks up a localized string similar to Host New Game. /// internal static string HostNewGame { get { return ResourceManager.GetString("HostNewGame", resourceCulture); } } /// /// Looks up a localized string similar to Refresh. /// internal static string Refresh { get { return ResourceManager.GetString("Refresh", resourceCulture); } } /// /// Looks up a localized string similar to Start Game. /// internal static string StartGame { get { return ResourceManager.GetString("StartGame", resourceCulture); } } /// /// Looks up a localized string similar to Available Games:. /// internal static string AvailableGames { get { return ResourceManager.GetString("AvailableGames", resourceCulture); } } /// /// Looks up a localized string similar to Players:. /// internal static string Players { get { return ResourceManager.GetString("Players", resourceCulture); } } /// /// Looks up a localized string similar to Deck. /// internal static string Deck { get { return ResourceManager.GetString("Deck", resourceCulture); } } /// /// Looks up a localized string similar to Return. /// internal static string Return { get { return ResourceManager.GetString("Return", resourceCulture); } } /// /// Looks up a localized string similar to Searching for games.... /// internal static string SearchingForGames { get { return ResourceManager.GetString("SearchingForGames", resourceCulture); } } /// /// Looks up a localized string similar to Found {0} game{1}. /// internal static string FoundGames { get { return ResourceManager.GetString("FoundGames", resourceCulture); } } /// /// Looks up a localized string similar to Auto-refresh in {0}s. /// internal static string AutoRefreshIn { get { return ResourceManager.GetString("AutoRefreshIn", resourceCulture); } } /// /// Looks up a localized string similar to Dealer: House. /// internal static string Dealer { get { return ResourceManager.GetString("Dealer", resourceCulture); } } /// /// Looks up a localized string similar to HOST. /// internal static string Host { get { return ResourceManager.GetString("Host", resourceCulture); } } /// /// Looks up a localized string similar to Slot {0}: {1}. /// internal static string Slot { get { return ResourceManager.GetString("Slot", resourceCulture); } } /// /// Looks up a localized string similar to Join or Host a Game. /// internal static string JoinOrHostGame { get { return ResourceManager.GetString("JoinOrHostGame", resourceCulture); } } /// /// Looks up a localized string similar to Failed to create session.. /// internal static string FailedToCreateSession { get { return ResourceManager.GetString("FailedToCreateSession", resourceCulture); } } /// /// Looks up a localized string similar to Failed to join session.. /// internal static string FailedToJoinSession { get { return ResourceManager.GetString("FailedToJoinSession", resourceCulture); } } /// /// Looks up a localized string similar to OK. /// internal static string OK { get { return ResourceManager.GetString("OK", resourceCulture); } } /// /// Looks up a localized string similar to Settings. /// internal static string SettingsTitle { get { return ResourceManager.GetString("SettingsTitle", resourceCulture); } } /// /// Looks up a localized string similar to DISPLAY. /// internal static string SettingsDisplay { get { return ResourceManager.GetString("SettingsDisplay", resourceCulture); } } /// /// Looks up a localized string similar to AUDIO. /// internal static string SettingsAudio { get { return ResourceManager.GetString("SettingsAudio", resourceCulture); } } /// /// Looks up a localized string similar to AI PLAYERS. /// internal static string SettingsAIPlayers { get { return ResourceManager.GetString("SettingsAIPlayers", resourceCulture); } } /// /// Looks up a localized string similar to GAMEPLAY. /// internal static string SettingsGameplay { get { return ResourceManager.GetString("SettingsGameplay", resourceCulture); } } /// /// Looks up a localized string similar to Language. /// internal static string SettingsLanguage { get { return ResourceManager.GetString("SettingsLanguage", resourceCulture); } } /// /// Looks up a localized string similar to Card Back Theme. /// internal static string SettingsCardBackTheme { get { return ResourceManager.GetString("SettingsCardBackTheme", resourceCulture); } } /// /// Looks up a localized string similar to Currency. /// internal static string SettingsCurrency { get { return ResourceManager.GetString("SettingsCurrency", resourceCulture); } } /// /// Looks up a localized string similar to Sound Volume. /// internal static string SettingsSoundVolume { get { return ResourceManager.GetString("SettingsSoundVolume", resourceCulture); } } /// /// Looks up a localized string similar to Music Volume. /// internal static string SettingsMusicVolume { get { return ResourceManager.GetString("SettingsMusicVolume", resourceCulture); } } /// /// Looks up a localized string similar to Max AI Players. /// internal static string SettingsMaxAIPlayers { get { return ResourceManager.GetString("SettingsMaxAIPlayers", resourceCulture); } } /// /// Looks up a localized string similar to Fill Empty Slots. /// internal static string SettingsFillEmptySlots { get { return ResourceManager.GetString("SettingsFillEmptySlots", resourceCulture); } } /// /// Looks up a localized string similar to Animation Speed. /// internal static string SettingsAnimationSpeed { get { return ResourceManager.GetString("SettingsAnimationSpeed", resourceCulture); } } /// /// Looks up a localized string similar to Auto-Stand on 21. /// internal static string SettingsAutoStandOn21 { get { return ResourceManager.GetString("SettingsAutoStandOn21", resourceCulture); } } /// /// Looks up a localized string similar to Show Card Count. /// internal static string SettingsShowCardCount { get { return ResourceManager.GetString("SettingsShowCardCount", resourceCulture); } } /// /// Looks up a localized string similar to Persist Winnings. /// internal static string SettingsPersistWinnings { get { return ResourceManager.GetString("SettingsPersistWinnings", resourceCulture); } } /// /// Looks up a localized string similar to Previous. /// internal static string Previous { get { return ResourceManager.GetString("Previous", resourceCulture); } } /// /// Looks up a localized string similar to Next. /// internal static string Next { get { return ResourceManager.GetString("Next", resourceCulture); } } /// /// Looks up a localized string similar to Page {0} of {1}. /// internal static string PageIndicator { get { return ResourceManager.GetString("PageIndicator", resourceCulture); } } /// /// Looks up a localized string similar to Deal. /// internal static string Deal { get { return ResourceManager.GetString("Deal", resourceCulture); } } /// /// Looks up a localized string similar to Clear. /// internal static string Clear { get { return ResourceManager.GetString("Clear", resourceCulture); } } /// /// Looks up a localized string similar to Hit. /// internal static string Hit { get { return ResourceManager.GetString("Hit", resourceCulture); } } /// /// Looks up a localized string similar to Stand. /// internal static string Stand { get { return ResourceManager.GetString("Stand", resourceCulture); } } /// /// Looks up a localized string similar to Double. /// internal static string Double { get { return ResourceManager.GetString("Double", resourceCulture); } } /// /// Looks up a localized string similar to Split. /// internal static string Split { get { return ResourceManager.GetString("Split", resourceCulture); } } /// /// Looks up a localized string similar to Insurance. /// internal static string Insurance { get { return ResourceManager.GetString("Insurance", resourceCulture); } } /// /// Looks up a localized string similar to New Hand. /// internal static string NewHand { get { return ResourceManager.GetString("NewHand", resourceCulture); } } /// /// Looks up a localized AI player name 1. /// internal static string AIPlayer1 { get { return ResourceManager.GetString("AIPlayer1", resourceCulture); } } /// /// Looks up a localized AI player name 2. /// internal static string AIPlayer2 { get { return ResourceManager.GetString("AIPlayer2", resourceCulture); } } /// /// Looks up a localized AI player name 3. /// internal static string AIPlayer3 { get { return ResourceManager.GetString("AIPlayer3", resourceCulture); } } /// /// Looks up a localized AI player name 4. /// internal static string AIPlayer4 { get { return ResourceManager.GetString("AIPlayer4", resourceCulture); } } /// /// Looks up a localized AI player name 5. /// internal static string AIPlayer5 { get { return ResourceManager.GetString("AIPlayer5", resourceCulture); } } /// /// Looks up a localized AI player name 6. /// internal static string AIPlayer6 { get { return ResourceManager.GetString("AIPlayer6", resourceCulture); } } } }