#region File Description //----------------------------------------------------------------------------- // Program.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion using System; namespace StateObjectWindows { #if WINDOWS || XBOX static class Program { /// /// The main entry point for the application. /// static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } } } #endif #if MONOMAC static class Program { /// /// The main entry point for the application. /// static void Main (string[] args) { MonoMac.AppKit.NSApplication.Init (); using (var p = new MonoMac.Foundation.NSAutoreleasePool ()) { MonoMac.AppKit.NSApplication.SharedApplication.Delegate = new AppDelegate(); MonoMac.AppKit.NSApplication.Main(args); } } } class AppDelegate : MonoMac.AppKit.NSApplicationDelegate { Game1 game; public override void FinishedLaunching (MonoMac.Foundation.NSObject notification) { game = new Game1(); game.Run (); } public override bool ApplicationShouldTerminateAfterLastWindowClosed (MonoMac.AppKit.NSApplication sender) { return true; } } #endif }