using System; using System.Collections.Generic; using System.Linq; using MonoTouch.Foundation; using MonoTouch.UIKit; namespace CatapultGame { [Register ("AppDelegate")] class Program : UIApplicationDelegate { private CatapultGame game; public override void FinishedLaunching (UIApplication app) { // Fun begins.. game = new CatapultGame(); game.Run(); } // This is the main entry point of the application. static void Main (string[] args) { // if you want to use a different Application Delegate class from "AppDelegate" // you can specify it here. UIApplication.Main (args, null, "AppDelegate"); } } }