using Foundation; using UIKit; namespace Asteroid_Belt_Assault { [Register("AppDelegate")] public partial class AppDelegate : UIApplicationDelegate { private Game1 game; public override bool FinishedLaunching(UIApplication app, NSDictionary options) { game = new Game1(); game.Run(); return true; } public override void OnActivated(UIApplication application) { // Handle when your app becomes active } public override void OnResignActivation(UIApplication application) { // Handle when your app moves from active to inactive state } public override void DidEnterBackground(UIApplication application) { // Handle when your app moves to background } public override void WillEnterForeground(UIApplication application) { // Handle when your app transitions from background to foreground } public override void WillTerminate(UIApplication application) { // Handle when your app is about to terminate } } }