#region File Description
//-----------------------------------------------------------------------------
// CharacterLevelingStatisticsWriter.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
using RolePlaying.Data;
#endregion
namespace RolePlaying.Processors
{
///
/// This class will be instantiated by the XNA Framework Content Pipeline
/// to write the specified data type into binary .xnb format.
///
/// This should be part of a Content Pipeline Extension Library project.
///
[ContentTypeWriter]
public class CharacterLevelingStatisticsWriter :
RolePlayingGameWriter
{
protected override void Write(ContentWriter output,
CharacterLevelingStatistics value)
{
output.Write(value.HealthPointsIncrease);
output.Write(value.MagicPointsIncrease);
output.Write(value.PhysicalOffenseIncrease);
output.Write(value.PhysicalDefenseIncrease);
output.Write(value.MagicalOffenseIncrease);
output.Write(value.MagicalDefenseIncrease);
output.Write(value.LevelsPerHealthPointsIncrease);
output.Write(value.LevelsPerMagicPointsIncrease);
output.Write(value.LevelsPerPhysicalOffenseIncrease);
output.Write(value.LevelsPerPhysicalDefenseIncrease);
output.Write(value.LevelsPerMagicalOffenseIncrease);
output.Write(value.LevelsPerMagicalDefenseIncrease);
}
}
}