sampler s0; float4 PixelShaderFunction(float2 coords: TEXCOORD0) : COLOR0 { float4 color = tex2D(s0, coords); color -= tex2D(s0, coords - 0.002) * 2.5f; color += tex2D(s0, coords + 0.002) * 2.5f; return color; } technique Technique1 { pass Pass1 { PixelShader = compile ps_3_0 PixelShaderFunction(); } }