#region File description // -------------------------------------------------------------------------------------------------------------------- // // Copyright © 2013 GAMADU.COM. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY GAMADU.COM 'AS IS' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of GAMADU.COM. // // // The expires. // // -------------------------------------------------------------------------------------------------------------------- #endregion File description namespace StarWarrior.Components { #region Using statements using Artemis.Interface; #endregion /// The expires. internal class ExpiresComponent : IComponent { /// Initializes a new instance of the class. public ExpiresComponent() : this(0.0f) { } /// Initializes a new instance of the class. /// The life time. public ExpiresComponent(float lifeTime) { this.LifeTime = lifeTime; } /// Gets a value indicating whether is expired. /// if this instance is expired; otherwise, . public bool IsExpired { get { return this.LifeTime <= 0; } } /// Gets or sets the life time. /// The life time. public float LifeTime { get; set; } /// The reduce life time. /// The life time. public void ReduceLifeTime(float lifeTimeDelta) { this.LifeTime -= lifeTimeDelta; if (this.LifeTime < 0) { this.LifeTime = 0; } } } }