#region File description // -------------------------------------------------------------------------------------------------------------------- // // Copyright © 2013 GAMADU.COM. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY GAMADU.COM 'AS IS' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of GAMADU.COM. // // // The health. // // -------------------------------------------------------------------------------------------------------------------- #endregion File description namespace StarWarrior.Components { #region Using statements using System; using Artemis.Interface; #endregion /// The health. internal class HealthComponent : IComponent { /// Initializes a new instance of the class. public HealthComponent() : this(0.0f) { } /// Initializes a new instance of the class. /// The points. public HealthComponent(float points) { this.Points = this.MaximumHealth = points; } /// Gets or sets the health points. /// The Points. public float Points { get; set; } /// Gets the health percentage. /// The health percentage. public double HealthPercentage { get { return Math.Round(this.Points / this.MaximumHealth * 100f); } } /// Gets a value indicating whether is alive. /// if this instance is alive; otherwise, . public bool IsAlive { get { return this.Points > 0; } } /// Gets the maximum health. /// The maximum health. public float MaximumHealth { get; private set; } /// The add damage. /// The damage. public void AddDamage(int damage) { this.Points -= damage; if (this.Points < 0) { this.Points = 0; } } } }