#region File description
// --------------------------------------------------------------------------------------------------------------------
//
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// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
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//
// The explosion.
//
// --------------------------------------------------------------------------------------------------------------------
#endregion File description
namespace StarWarrior.Spatials
{
#region Using statements
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using StarWarrior.Components;
#endregion
/// The explosion.
internal static class Explosion
{
/// The circle.
private static Texture2D circle;
/// The render.
/// The sprite batch.
/// The content manager.
/// The TransformComponent.
/// The color.
/// The radius.
public static void Render(SpriteBatch spriteBatch, ContentManager contentManager, TransformComponent transformComponent, Color color, int radius)
{
if (circle == null)
{
circle = contentManager.Load("explosion");
}
spriteBatch.Draw(circle, new Vector2(transformComponent.X - radius, transformComponent.Y - radius), null, Color.White, 0, Vector2.Zero, 0.3f, SpriteEffects.None, 0);
}
}
}