#region File description
// --------------------------------------------------------------------------------------------------------------------
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// conditions and the following disclaimer.
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// of conditions and the following disclaimer in the documentation and/or other materials
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
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// The movement system.
//
// --------------------------------------------------------------------------------------------------------------------
#endregion File description
namespace StarWarrior.Systems
{
#region Using statements
using System;
using Artemis;
using Artemis.Attributes;
using Artemis.Manager;
using Artemis.System;
using StarWarrior.Components;
#endregion
/// The movement system.
[ArtemisEntitySystem(GameLoopType = GameLoopType.Update, Layer = 1)]
public class MovementSystem : EntityProcessingSystem
{
/// Initializes a new instance of the class.
public MovementSystem()
: base(Aspect.All(typeof(TransformComponent), typeof(VelocityComponent)))
{
}
/// Override to implement code that gets executed when systems are initialized.
public override void LoadContent()
{
}
/// Processes the specified entity.
/// The entity.
public override void Process(Entity entity)
{
var velocityComponent = entity.GetComponent();
if (velocityComponent != null)
{
var transformComponent = entity.GetComponent();
if (transformComponent != null)
{
float ms = TimeSpan.FromTicks(this.EntityWorld.Delta).Milliseconds;
transformComponent.X += (float)(Math.Cos(velocityComponent.AngleAsRadians) * velocityComponent.Speed * ms);
transformComponent.Y += (float)(Math.Sin(velocityComponent.AngleAsRadians) * velocityComponent.Speed * ms);
}
}
}
}
}