#region File description
// --------------------------------------------------------------------------------------------------------------------
//
// Copyright � 2013 GAMADU.COM. All rights reserved.
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// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
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//
//
// The render system.
//
// --------------------------------------------------------------------------------------------------------------------
#endregion File description
namespace StarWarrior.Systems
{
#region Using statements
using System;
using Artemis;
using Artemis.Attributes;
using Artemis.Manager;
using Artemis.System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using StarWarrior.Components;
using StarWarrior.Spatials;
#endregion
/// The render system.
[ArtemisEntitySystem(GameLoopType = GameLoopType.Draw, Layer = 0)]
public class RenderSystem : EntityProcessingSystem
{
/// The content manager.
private ContentManager contentManager;
/// The spatial name.
private string spatialName;
/// The sprite batch.
private SpriteBatch spriteBatch;
/// Initializes a new instance of the class.
public RenderSystem()
: base(Aspect.All(typeof(TransformComponent), typeof(SpatialFormComponent)))
{
}
/// Override to implement code that gets executed when systems are initialized.
public override void LoadContent()
{
this.spriteBatch = BlackBoard.GetEntry("SpriteBatch");
this.contentManager = BlackBoard.GetEntry("ContentManager");
}
/// Processes the specified entity.
/// The entity.
public override void Process(Entity entity)
{
var transformComponent = entity.GetComponent();
var spatialFormComponent = entity.GetComponent();
if (spatialFormComponent != null)
{
this.spatialName = spatialFormComponent.SpatialFormFile;
if (transformComponent.X >= 0 &&
transformComponent.Y >= 0 &&
transformComponent.X < this.spriteBatch.GraphicsDevice.Viewport.Width &&
transformComponent.Y < this.spriteBatch.GraphicsDevice.Viewport.Height)
{
// very naive render ...
if (string.Compare("PlayerShip", this.spatialName, StringComparison.InvariantCultureIgnoreCase) == 0)
{
PlayerShip.Render(this.spriteBatch, this.contentManager, transformComponent);
}
else if (string.Compare("Missile", this.spatialName, StringComparison.InvariantCultureIgnoreCase) == 0)
{
Missile.Render(this.spriteBatch, this.contentManager, transformComponent);
}
else if (string.Compare("EnemyShip", this.spatialName, StringComparison.InvariantCultureIgnoreCase) == 0)
{
EnemyShip.Render(this.spriteBatch, this.contentManager, transformComponent);
}
else if (string.Compare("BulletExplosion", this.spatialName, StringComparison.InvariantCultureIgnoreCase) == 0)
{
Explosion.Render(this.spriteBatch, this.contentManager, transformComponent, Color.Red, 10);
}
else if (string.Compare("ShipExplosion", this.spatialName, StringComparison.InvariantCultureIgnoreCase) == 0)
{
ShipExplosion.Render(this.spriteBatch, this.contentManager, transformComponent, Color.Yellow, 30);
}
}
}
}
}
}