#region File Description //----------------------------------------------------------------------------- // CatapultGame.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input.Touch; using Microsoft.Xna.Framework.Media; using CatapultGame; using GameStateManagement; #endregion namespace CatapultGame { /// /// This is the main type for your game /// public class CatapultGame : Game { #region Fields GraphicsDeviceManager graphics; ScreenManager screenManager; #endregion #region Initialization Methods public CatapultGame() { graphics = new GraphicsDeviceManager(this); //graphics.SynchronizeWithVerticalRetrace = false; Content.RootDirectory = "Content"; // Frame rate is 30 fps by default for Windows Phone. TargetElapsedTime = TimeSpan.FromTicks(333333); //Create a new instance of the Screen Manager screenManager = new ScreenManager(this); Components.Add(screenManager); IsMouseVisible = true; #if !WINDOWS && !XBOX && !MONOMAC //Switch to full screen for best game experience graphics.IsFullScreen = true; #endif //Add two new screens screenManager.AddScreen(new BackgroundScreen(), null); screenManager.AddScreen(new MainMenuScreen(), null); AudioManager.Initialize(this); } /// /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// protected override void Initialize() { base.Initialize(); } #endregion #region Loading protected override void LoadContent() { AudioManager.LoadSounds(); base.LoadContent(); } #endregion } }