//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Runtime Version:4.0.30319.488
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace CatapultGame
{
using System;
///
/// A strongly-typed resource class, for looking up localized strings, etc.
///
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
///
/// Returns the cached ResourceManager instance used by this class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CatapaultNetWars.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// Looks up a localized string similar to Back.
///
internal static string Back {
get {
return ResourceManager.GetString("Back", resourceCulture);
}
}
///
/// Looks up a localized string similar to Are you sure you want to end this session?.
///
internal static string ConfirmEndSession {
get {
return ResourceManager.GetString("ConfirmEndSession", resourceCulture);
}
}
///
/// Looks up a localized string similar to Are you sure you want to exit this sample?.
///
internal static string ConfirmExitSample {
get {
return ResourceManager.GetString("ConfirmExitSample", resourceCulture);
}
}
///
/// Looks up a localized string similar to Are you sure you want to start the game,.
///
internal static string ConfirmForceStartGame {
get {
return ResourceManager.GetString("ConfirmForceStartGame", resourceCulture);
}
}
///
/// Looks up a localized string similar to Are you sure you want to leave this session?.
///
internal static string ConfirmLeaveSession {
get {
return ResourceManager.GetString("ConfirmLeaveSession", resourceCulture);
}
}
///
/// Looks up a localized string similar to Online gameplay is not available in trial mode..
///
internal static string ConfirmMarketplace {
get {
return ResourceManager.GetString("ConfirmMarketplace", resourceCulture);
}
}
///
/// Looks up a localized string similar to Are you sure you want to quit this game?.
///
internal static string ConfirmQuitGame {
get {
return ResourceManager.GetString("ConfirmQuitGame", resourceCulture);
}
}
///
/// Looks up a localized string similar to Create Session.
///
internal static string CreateSession {
get {
return ResourceManager.GetString("CreateSession", resourceCulture);
}
}
///
/// Looks up a localized string similar to End Session.
///
internal static string EndSession {
get {
return ResourceManager.GetString("EndSession", resourceCulture);
}
}
///
/// Looks up a localized string similar to Lost connection to the network session.
///
internal static string ErrorDisconnected {
get {
return ResourceManager.GetString("ErrorDisconnected", resourceCulture);
}
}
///
/// Looks up a localized string similar to You must sign in a suitable gamer profile.
///
internal static string ErrorGamerPrivilege {
get {
return ResourceManager.GetString("ErrorGamerPrivilege", resourceCulture);
}
}
///
/// Looks up a localized string similar to Host ended the session.
///
internal static string ErrorHostEndedSession {
get {
return ResourceManager.GetString("ErrorHostEndedSession", resourceCulture);
}
}
///
/// Looks up a localized string similar to There was an error while.
///
internal static string ErrorNetwork {
get {
return ResourceManager.GetString("ErrorNetwork", resourceCulture);
}
}
///
/// Looks up a localized string similar to Networking is turned.
///
internal static string ErrorNetworkNotAvailable {
get {
return ResourceManager.GetString("ErrorNetworkNotAvailable", resourceCulture);
}
}
///
/// Looks up a localized string similar to Host kicked you out of the session.
///
internal static string ErrorRemovedByHost {
get {
return ResourceManager.GetString("ErrorRemovedByHost", resourceCulture);
}
}
///
/// Looks up a localized string similar to This session is already full.
///
internal static string ErrorSessionFull {
get {
return ResourceManager.GetString("ErrorSessionFull", resourceCulture);
}
}
///
/// Looks up a localized string similar to Session not found. It may have ended,.
///
internal static string ErrorSessionNotFound {
get {
return ResourceManager.GetString("ErrorSessionNotFound", resourceCulture);
}
}
///
/// Looks up a localized string similar to You must wait for the host to return to.
///
internal static string ErrorSessionNotJoinable {
get {
return ResourceManager.GetString("ErrorSessionNotJoinable", resourceCulture);
}
}
///
/// Looks up a localized string similar to This functionality is not available in trial mode.
///
internal static string ErrorTrialMode {
get {
return ResourceManager.GetString("ErrorTrialMode", resourceCulture);
}
}
///
/// Looks up a localized string similar to An unknown error occurred.
///
internal static string ErrorUnknown {
get {
return ResourceManager.GetString("ErrorUnknown", resourceCulture);
}
}
///
/// Looks up a localized string similar to Exit.
///
internal static string Exit {
get {
return ResourceManager.GetString("Exit", resourceCulture);
}
}
///
/// Looks up a localized string similar to Find Sessions.
///
internal static string FindSessions {
get {
return ResourceManager.GetString("FindSessions", resourceCulture);
}
}
///
/// Looks up a localized string similar to (host).
///
internal static string HostSuffix {
get {
return ResourceManager.GetString("HostSuffix", resourceCulture);
}
}
///
/// Looks up a localized string similar to Join Session.
///
internal static string JoinSession {
get {
return ResourceManager.GetString("JoinSession", resourceCulture);
}
}
///
/// Looks up a localized string similar to Leave Session.
///
internal static string LeaveSession {
get {
return ResourceManager.GetString("LeaveSession", resourceCulture);
}
}
///
/// Looks up a localized string similar to Loading.
///
internal static string Loading {
get {
return ResourceManager.GetString("Loading", resourceCulture);
}
}
///
/// Looks up a localized string similar to Lobby.
///
internal static string Lobby {
get {
return ResourceManager.GetString("Lobby", resourceCulture);
}
}
///
/// Looks up a localized string similar to Main Menu.
///
internal static string MainMenu {
get {
return ResourceManager.GetString("MainMenu", resourceCulture);
}
}
///
/// Looks up a localized string similar to .
///
internal static string MessageBoxUsage {
get {
return ResourceManager.GetString("MessageBoxUsage", resourceCulture);
}
}
///
/// Looks up a localized string similar to {0} joined.
///
internal static string MessageGamerJoined {
get {
return ResourceManager.GetString("MessageGamerJoined", resourceCulture);
}
}
///
/// Looks up a localized string similar to {0} left.
///
internal static string MessageGamerLeft {
get {
return ResourceManager.GetString("MessageGamerLeft", resourceCulture);
}
}
///
/// Looks up a localized string similar to Networking....
///
internal static string NetworkBusy {
get {
return ResourceManager.GetString("NetworkBusy", resourceCulture);
}
}
///
/// Looks up a localized string similar to No sessions found.
///
internal static string NoSessionsFound {
get {
return ResourceManager.GetString("NoSessionsFound", resourceCulture);
}
}
///
/// Looks up a localized string similar to Paused.
///
internal static string Paused {
get {
return ResourceManager.GetString("Paused", resourceCulture);
}
}
///
/// Looks up a localized string similar to LIVE.
///
internal static string PlayerMatch {
get {
return ResourceManager.GetString("PlayerMatch", resourceCulture);
}
}
///
/// Looks up a localized string similar to Quit Game.
///
internal static string QuitGame {
get {
return ResourceManager.GetString("QuitGame", resourceCulture);
}
}
///
/// Looks up a localized string similar to Resume Game.
///
internal static string ResumeGame {
get {
return ResourceManager.GetString("ResumeGame", resourceCulture);
}
}
///
/// Looks up a localized string similar to Return to Lobby.
///
internal static string ReturnToLobby {
get {
return ResourceManager.GetString("ReturnToLobby", resourceCulture);
}
}
///
/// Looks up a localized string similar to Single Player.
///
internal static string SinglePlayer {
get {
return ResourceManager.GetString("SinglePlayer", resourceCulture);
}
}
///
/// Looks up a localized string similar to even though not all players are ready?.
///
internal static string String {
get {
return ResourceManager.GetString("String", resourceCulture);
}
}
///
/// Looks up a localized string similar to Would you like to purchase this game?.
///
internal static string String1 {
get {
return ResourceManager.GetString("String1", resourceCulture);
}
}
///
/// Looks up a localized string similar to in order to access this functionality.
///
internal static string String2 {
get {
return ResourceManager.GetString("String2", resourceCulture);
}
}
///
/// Looks up a localized string similar to accessing the network.
///
internal static string String3 {
get {
return ResourceManager.GetString("String3", resourceCulture);
}
}
///
/// Looks up a localized string similar to off or not connected.
///
internal static string String4 {
get {
return ResourceManager.GetString("String4", resourceCulture);
}
}
///
/// Looks up a localized string similar to or there may be no network connectivity.
///
internal static string String5 {
get {
return ResourceManager.GetString("String5", resourceCulture);
}
}
///
/// Looks up a localized string similar to between the local machine and session host.
///
internal static string String6 {
get {
return ResourceManager.GetString("String6", resourceCulture);
}
}
///
/// Looks up a localized string similar to the lobby before you can join this session.
///
internal static string String7 {
get {
return ResourceManager.GetString("String7", resourceCulture);
}
}
///
/// Looks up a localized string similar to A button, Space, Enter = ok.
///
internal static string String8 {
get {
return ResourceManager.GetString("String8", resourceCulture);
}
}
///
/// Looks up a localized string similar to B button, Esc = cancel.
///
internal static string String9 {
get {
return ResourceManager.GetString("String9", resourceCulture);
}
}
///
/// Looks up a localized string similar to System Link.
///
internal static string SystemLink {
get {
return ResourceManager.GetString("SystemLink", resourceCulture);
}
}
}
}