//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.488 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace CatapultGame { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CatapaultNetWars.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Back. /// internal static string Back { get { return ResourceManager.GetString("Back", resourceCulture); } } /// /// Looks up a localized string similar to Are you sure you want to end this session?. /// internal static string ConfirmEndSession { get { return ResourceManager.GetString("ConfirmEndSession", resourceCulture); } } /// /// Looks up a localized string similar to Are you sure you want to exit this sample?. /// internal static string ConfirmExitSample { get { return ResourceManager.GetString("ConfirmExitSample", resourceCulture); } } /// /// Looks up a localized string similar to Are you sure you want to start the game,. /// internal static string ConfirmForceStartGame { get { return ResourceManager.GetString("ConfirmForceStartGame", resourceCulture); } } /// /// Looks up a localized string similar to Are you sure you want to leave this session?. /// internal static string ConfirmLeaveSession { get { return ResourceManager.GetString("ConfirmLeaveSession", resourceCulture); } } /// /// Looks up a localized string similar to Online gameplay is not available in trial mode.. /// internal static string ConfirmMarketplace { get { return ResourceManager.GetString("ConfirmMarketplace", resourceCulture); } } /// /// Looks up a localized string similar to Are you sure you want to quit this game?. /// internal static string ConfirmQuitGame { get { return ResourceManager.GetString("ConfirmQuitGame", resourceCulture); } } /// /// Looks up a localized string similar to Create Session. /// internal static string CreateSession { get { return ResourceManager.GetString("CreateSession", resourceCulture); } } /// /// Looks up a localized string similar to End Session. /// internal static string EndSession { get { return ResourceManager.GetString("EndSession", resourceCulture); } } /// /// Looks up a localized string similar to Lost connection to the network session. /// internal static string ErrorDisconnected { get { return ResourceManager.GetString("ErrorDisconnected", resourceCulture); } } /// /// Looks up a localized string similar to You must sign in a suitable gamer profile. /// internal static string ErrorGamerPrivilege { get { return ResourceManager.GetString("ErrorGamerPrivilege", resourceCulture); } } /// /// Looks up a localized string similar to Host ended the session. /// internal static string ErrorHostEndedSession { get { return ResourceManager.GetString("ErrorHostEndedSession", resourceCulture); } } /// /// Looks up a localized string similar to There was an error while. /// internal static string ErrorNetwork { get { return ResourceManager.GetString("ErrorNetwork", resourceCulture); } } /// /// Looks up a localized string similar to Networking is turned. /// internal static string ErrorNetworkNotAvailable { get { return ResourceManager.GetString("ErrorNetworkNotAvailable", resourceCulture); } } /// /// Looks up a localized string similar to Host kicked you out of the session. /// internal static string ErrorRemovedByHost { get { return ResourceManager.GetString("ErrorRemovedByHost", resourceCulture); } } /// /// Looks up a localized string similar to This session is already full. /// internal static string ErrorSessionFull { get { return ResourceManager.GetString("ErrorSessionFull", resourceCulture); } } /// /// Looks up a localized string similar to Session not found. It may have ended,. /// internal static string ErrorSessionNotFound { get { return ResourceManager.GetString("ErrorSessionNotFound", resourceCulture); } } /// /// Looks up a localized string similar to You must wait for the host to return to. /// internal static string ErrorSessionNotJoinable { get { return ResourceManager.GetString("ErrorSessionNotJoinable", resourceCulture); } } /// /// Looks up a localized string similar to This functionality is not available in trial mode. /// internal static string ErrorTrialMode { get { return ResourceManager.GetString("ErrorTrialMode", resourceCulture); } } /// /// Looks up a localized string similar to An unknown error occurred. /// internal static string ErrorUnknown { get { return ResourceManager.GetString("ErrorUnknown", resourceCulture); } } /// /// Looks up a localized string similar to Exit. /// internal static string Exit { get { return ResourceManager.GetString("Exit", resourceCulture); } } /// /// Looks up a localized string similar to Find Sessions. /// internal static string FindSessions { get { return ResourceManager.GetString("FindSessions", resourceCulture); } } /// /// Looks up a localized string similar to (host). /// internal static string HostSuffix { get { return ResourceManager.GetString("HostSuffix", resourceCulture); } } /// /// Looks up a localized string similar to Join Session. /// internal static string JoinSession { get { return ResourceManager.GetString("JoinSession", resourceCulture); } } /// /// Looks up a localized string similar to Leave Session. /// internal static string LeaveSession { get { return ResourceManager.GetString("LeaveSession", resourceCulture); } } /// /// Looks up a localized string similar to Loading. /// internal static string Loading { get { return ResourceManager.GetString("Loading", resourceCulture); } } /// /// Looks up a localized string similar to Lobby. /// internal static string Lobby { get { return ResourceManager.GetString("Lobby", resourceCulture); } } /// /// Looks up a localized string similar to Main Menu. /// internal static string MainMenu { get { return ResourceManager.GetString("MainMenu", resourceCulture); } } /// /// Looks up a localized string similar to . /// internal static string MessageBoxUsage { get { return ResourceManager.GetString("MessageBoxUsage", resourceCulture); } } /// /// Looks up a localized string similar to {0} joined. /// internal static string MessageGamerJoined { get { return ResourceManager.GetString("MessageGamerJoined", resourceCulture); } } /// /// Looks up a localized string similar to {0} left. /// internal static string MessageGamerLeft { get { return ResourceManager.GetString("MessageGamerLeft", resourceCulture); } } /// /// Looks up a localized string similar to Networking.... /// internal static string NetworkBusy { get { return ResourceManager.GetString("NetworkBusy", resourceCulture); } } /// /// Looks up a localized string similar to No sessions found. /// internal static string NoSessionsFound { get { return ResourceManager.GetString("NoSessionsFound", resourceCulture); } } /// /// Looks up a localized string similar to Paused. /// internal static string Paused { get { return ResourceManager.GetString("Paused", resourceCulture); } } /// /// Looks up a localized string similar to LIVE. /// internal static string PlayerMatch { get { return ResourceManager.GetString("PlayerMatch", resourceCulture); } } /// /// Looks up a localized string similar to Quit Game. /// internal static string QuitGame { get { return ResourceManager.GetString("QuitGame", resourceCulture); } } /// /// Looks up a localized string similar to Resume Game. /// internal static string ResumeGame { get { return ResourceManager.GetString("ResumeGame", resourceCulture); } } /// /// Looks up a localized string similar to Return to Lobby. /// internal static string ReturnToLobby { get { return ResourceManager.GetString("ReturnToLobby", resourceCulture); } } /// /// Looks up a localized string similar to Single Player. /// internal static string SinglePlayer { get { return ResourceManager.GetString("SinglePlayer", resourceCulture); } } /// /// Looks up a localized string similar to even though not all players are ready?. /// internal static string String { get { return ResourceManager.GetString("String", resourceCulture); } } /// /// Looks up a localized string similar to Would you like to purchase this game?. /// internal static string String1 { get { return ResourceManager.GetString("String1", resourceCulture); } } /// /// Looks up a localized string similar to in order to access this functionality. /// internal static string String2 { get { return ResourceManager.GetString("String2", resourceCulture); } } /// /// Looks up a localized string similar to accessing the network. /// internal static string String3 { get { return ResourceManager.GetString("String3", resourceCulture); } } /// /// Looks up a localized string similar to off or not connected. /// internal static string String4 { get { return ResourceManager.GetString("String4", resourceCulture); } } /// /// Looks up a localized string similar to or there may be no network connectivity. /// internal static string String5 { get { return ResourceManager.GetString("String5", resourceCulture); } } /// /// Looks up a localized string similar to between the local machine and session host. /// internal static string String6 { get { return ResourceManager.GetString("String6", resourceCulture); } } /// /// Looks up a localized string similar to the lobby before you can join this session. /// internal static string String7 { get { return ResourceManager.GetString("String7", resourceCulture); } } /// /// Looks up a localized string similar to A button, Space, Enter = ok. /// internal static string String8 { get { return ResourceManager.GetString("String8", resourceCulture); } } /// /// Looks up a localized string similar to B button, Esc = cancel. /// internal static string String9 { get { return ResourceManager.GetString("String9", resourceCulture); } } /// /// Looks up a localized string similar to System Link. /// internal static string SystemLink { get { return ResourceManager.GetString("SystemLink", resourceCulture); } } } }