using Android.App; using Android.Content.PM; using Android.OS; using ChaseAndEvade; namespace MonoGame.Samples.ChaseAndEvade.Droid { [Activity(Label = "ChaseAndEvade", MainLauncher = true,ConfigurationChanges=ConfigChanges.Orientation|ConfigChanges.Keyboard|ConfigChanges.KeyboardHidden,Icon = "@drawable/icon", Theme = "@style/Theme.Splash", NoHistory = true)] public class Activity1 : Microsoft.Xna.Framework.AndroidGameActivity { protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); ChaseAndEvadeGame.Activity = this; ChaseAndEvadeGame g = new ChaseAndEvadeGame(); SetContentView(g.Window); g.Run(); } } }