using System.Text; using Microsoft.Xna.Framework; namespace FarseerPhysics.SamplesFramework { internal class AdvancedDemo4 : PhysicsGameScreen, IDemoScreen { private Border _border; private Spiderweb _spiderweb; #region IDemoScreen Members public string GetTitle() { return "Advanced dynamics"; } public string GetDetails() { StringBuilder sb = new StringBuilder(); sb.AppendLine("TODO: Add sample description!"); sb.AppendLine(string.Empty); sb.AppendLine("GamePad:"); sb.AppendLine(" - Move cursor: left thumbstick"); sb.AppendLine(" - Grab object (beneath cursor): A button"); sb.AppendLine(" - Drag grabbed object: left thumbstick"); sb.AppendLine(" - Exit to menu: Back button"); sb.AppendLine(string.Empty); sb.AppendLine("Keyboard:"); sb.AppendLine(" - Exit to menu: Escape"); sb.AppendLine(string.Empty); sb.AppendLine("Mouse / Touchscreen"); sb.AppendLine(" - Grab object (beneath cursor): Left click"); sb.AppendLine(" - Drag grabbed object: move mouse / finger"); return sb.ToString(); } #endregion public override void LoadContent() { base.LoadContent(); World.Gravity = new Vector2(0, 9.82f); _border = new Border(World, this, ScreenManager.GraphicsDevice.Viewport); #if DESKTOP || XBOX _spiderweb = new Spiderweb(World, Vector2.Zero, ConvertUnits.ToSimUnits(12), 5, 12); #elif WINDOWS_PHONE _spiderweb = new Spiderweb(World, Vector2.Zero, ConvertUnits.ToSimUnits(8), 5, 12); #endif _spiderweb.LoadContent(ScreenManager.Content); } public override void Draw(GameTime gameTime) { ScreenManager.SpriteBatch.Begin(0, null, null, null, null, null, Camera.View); _spiderweb.Draw(ScreenManager.SpriteBatch); ScreenManager.SpriteBatch.End(); _border.Draw(); base.Draw(gameTime); } } }