using System.Text; using Microsoft.Xna.Framework; namespace FarseerPhysics.SamplesFramework { public class SimpleDemo6 : PhysicsGameScreen, IDemoScreen { private Agent _agent; private Border _border; private Spider[] _spiders; #region IDemoScreen Members public string GetTitle() { return "Dynamic Angle Joints"; } public string GetDetails() { StringBuilder sb = new StringBuilder(); sb.AppendLine("This demo demonstrates the use of revolute joints combined"); sb.AppendLine("with angle joints that have a dynamic target angle."); sb.AppendLine(string.Empty); sb.AppendLine("GamePad:"); sb.AppendLine(" - Rotate agent: left and right triggers"); sb.AppendLine(" - Move agent: right thumbstick"); sb.AppendLine(" - Move cursor: left thumbstick"); sb.AppendLine(" - Grab object (beneath cursor): A button"); sb.AppendLine(" - Drag grabbed object: left thumbstick"); sb.AppendLine(" - Exit to menu: Back button"); sb.AppendLine(string.Empty); sb.AppendLine("Keyboard:"); sb.AppendLine(" - Rotate agent: left and right arrows"); sb.AppendLine(" - Move agent: A,S,D,W"); sb.AppendLine(" - Exit to menu: Escape"); sb.AppendLine(string.Empty); sb.AppendLine("Mouse / Touchscreen"); sb.AppendLine(" - Grab object (beneath cursor): Left click"); sb.AppendLine(" - Drag grabbed object: move mouse / finger"); return sb.ToString(); } #endregion public override void LoadContent() { base.LoadContent(); World.Gravity = new Vector2(0f, 20f); _border = new Border(World, this, ScreenManager.GraphicsDevice.Viewport); _agent = new Agent(World, this, new Vector2(0f, 10f)); _spiders = new Spider[8]; for (int i = 0; i < _spiders.Length; i++) { _spiders[i] = new Spider(World, this, new Vector2(0f, 8f - (i + 1) * 2f)); } SetUserAgent(_agent.Body, 1000f, 400f); } public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { if (IsActive) { for (int i = 0; i < _spiders.Length; i++) { _spiders[i].Update(gameTime); } } base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); } public override void Draw(GameTime gameTime) { ScreenManager.SpriteBatch.Begin(0, null, null, null, null, null, Camera.View); _agent.Draw(); for (int i = 0; i < _spiders.Length; i++) { _spiders[i].Draw(); } ScreenManager.SpriteBatch.End(); _border.Draw(); base.Draw(gameTime); } } }