#region File Description //----------------------------------------------------------------------------- // Program.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; #endregion namespace HoneycombRush { #if WINDOWSS || XBOX static class Program { /// /// The main entry point for the application. /// static void Main(string[] args) { using (HoneycombRush game = new HoneycombRush()) { game.Run(); } } } #elif MONOMAC static class Program { /// /// The main entry point for the application. /// static void Main (string[] args) { MonoMac.AppKit.NSApplication.Init (); using (var p = new MonoMac.Foundation.NSAutoreleasePool ()) { MonoMac.AppKit.NSApplication.SharedApplication.Delegate = new AppDelegate(); MonoMac.AppKit.NSApplication.Main(args); } } } class AppDelegate : MonoMac.AppKit.NSApplicationDelegate { HoneycombRush game; public override void FinishedLaunching (MonoMac.Foundation.NSObject notification) { game = new HoneycombRush(); game.Run(); } public override bool ApplicationShouldTerminateAfterLastWindowClosed (MonoMac.AppKit.NSApplication sender) { return true; } } #endif }