//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Runtime Version:4.0.30319.1
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace InputReporter {
using System;
///
/// A strongly-typed resource class, for looking up localized strings, etc.
///
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class InputReporterResources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal InputReporterResources() {
}
///
/// Returns the cached ResourceManager instance used by this class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("InputReporter.InputReporterResources", typeof(InputReporterResources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// Looks up a localized string similar to Buttons.A:.
///
internal static string A {
get {
return ResourceManager.GetString("A", resourceCulture);
}
}
///
/// Looks up a localized string similar to Buttons.B:.
///
internal static string B {
get {
return ResourceManager.GetString("B", resourceCulture);
}
}
///
/// Looks up a localized string similar to Buttons.Back:.
///
internal static string Back {
get {
return ResourceManager.GetString("Back", resourceCulture);
}
}
///
/// Looks up a localized string similar to Supports Left and Right Vibration Motors.
///
internal static string BothVibrationMotors {
get {
return ResourceManager.GetString("BothVibrationMotors", resourceCulture);
}
}
///
/// Looks up a localized string similar to Pressed.
///
internal static string ButtonPressed {
get {
return ResourceManager.GetString("ButtonPressed", resourceCulture);
}
}
///
/// Looks up a localized string similar to Released.
///
internal static string ButtonReleased {
get {
return ResourceManager.GetString("ButtonReleased", resourceCulture);
}
}
///
/// Looks up a localized string similar to Hold START to Change Dead Zone.
///
internal static string DeadZoneInstructions {
get {
return ResourceManager.GetString("DeadZoneInstructions", resourceCulture);
}
}
///
/// Looks up a localized string similar to (Disconnected).
///
internal static string Disconnected {
get {
return ResourceManager.GetString("Disconnected", resourceCulture);
}
}
///
/// Looks up a localized string similar to DPad.Down:.
///
internal static string DPadDown {
get {
return ResourceManager.GetString("DPadDown", resourceCulture);
}
}
///
/// Looks up a localized string similar to DPad.Left:.
///
internal static string DPadLeft {
get {
return ResourceManager.GetString("DPadLeft", resourceCulture);
}
}
///
/// Looks up a localized string similar to DPad.Right:.
///
internal static string DPadRight {
get {
return ResourceManager.GetString("DPadRight", resourceCulture);
}
}
///
/// Looks up a localized string similar to DPad.Up:.
///
internal static string DPadUp {
get {
return ResourceManager.GetString("DPadUp", resourceCulture);
}
}
///
/// Looks up a localized string similar to Hold BACK to Exit.
///
internal static string ExitInstructions {
get {
return ResourceManager.GetString("ExitInstructions", resourceCulture);
}
}
///
/// Looks up a localized string similar to Buttons.LeftShoulder:.
///
internal static string LeftShoulder {
get {
return ResourceManager.GetString("LeftShoulder", resourceCulture);
}
}
///
/// Looks up a localized string similar to Buttons.LeftStick:.
///
internal static string LeftStick {
get {
return ResourceManager.GetString("LeftStick", resourceCulture);
}
}
///
/// Looks up a localized string similar to Thumbsticks.Left.X:.
///
internal static string LeftThumbstickX {
get {
return ResourceManager.GetString("LeftThumbstickX", resourceCulture);
}
}
///
/// Looks up a localized string similar to Thumbsticks.Left.Y:.
///
internal static string LeftThumbstickY {
get {
return ResourceManager.GetString("LeftThumbstickY", resourceCulture);
}
}
///
/// Looks up a localized string similar to Triggers.Left:.
///
internal static string LeftTrigger {
get {
return ResourceManager.GetString("LeftTrigger", resourceCulture);
}
}
///
/// Looks up a localized string similar to Supports Left Vibration Motor Only.
///
internal static string LeftVibrationMotor {
get {
return ResourceManager.GetString("LeftVibrationMotor", resourceCulture);
}
}
///
/// Looks up a localized string similar to No Vibration Support.
///
internal static string NoVibration {
get {
return ResourceManager.GetString("NoVibration", resourceCulture);
}
}
///
/// Looks up a localized string similar to PacketNumber:.
///
internal static string PacketNumber {
get {
return ResourceManager.GetString("PacketNumber", resourceCulture);
}
}
///
/// Looks up a localized string similar to Buttons.RightShoulder:.
///
internal static string RightShoulder {
get {
return ResourceManager.GetString("RightShoulder", resourceCulture);
}
}
///
/// Looks up a localized string similar to Buttons.RightStick:.
///
internal static string RightStick {
get {
return ResourceManager.GetString("RightStick", resourceCulture);
}
}
///
/// Looks up a localized string similar to Thumbsticks.Right.X:.
///
internal static string RightThumbstickX {
get {
return ResourceManager.GetString("RightThumbstickX", resourceCulture);
}
}
///
/// Looks up a localized string similar to Thumbsticks.Right.Y:.
///
internal static string RightThumbstickY {
get {
return ResourceManager.GetString("RightThumbstickY", resourceCulture);
}
}
///
/// Looks up a localized string similar to Triggers.Right:.
///
internal static string RightTrigger {
get {
return ResourceManager.GetString("RightTrigger", resourceCulture);
}
}
///
/// Looks up a localized string similar to Supports Right Vibration Motor Only.
///
internal static string RightVibrationMotor {
get {
return ResourceManager.GetString("RightVibrationMotor", resourceCulture);
}
}
///
/// Looks up a localized string similar to Buttons.Start:.
///
internal static string Start {
get {
return ResourceManager.GetString("Start", resourceCulture);
}
}
///
/// Looks up a localized string similar to Controller .
///
internal static string Title {
get {
return ResourceManager.GetString("Title", resourceCulture);
}
}
///
/// Looks up a localized string similar to Buttons.X:.
///
internal static string X {
get {
return ResourceManager.GetString("X", resourceCulture);
}
}
///
/// Looks up a localized string similar to Buttons.Y:.
///
internal static string Y {
get {
return ResourceManager.GetString("Y", resourceCulture);
}
}
}
}