//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.1 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace InputReporter { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class InputReporterResources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal InputReporterResources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("InputReporter.InputReporterResources", typeof(InputReporterResources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Buttons.A:. /// internal static string A { get { return ResourceManager.GetString("A", resourceCulture); } } /// /// Looks up a localized string similar to Buttons.B:. /// internal static string B { get { return ResourceManager.GetString("B", resourceCulture); } } /// /// Looks up a localized string similar to Buttons.Back:. /// internal static string Back { get { return ResourceManager.GetString("Back", resourceCulture); } } /// /// Looks up a localized string similar to Supports Left and Right Vibration Motors. /// internal static string BothVibrationMotors { get { return ResourceManager.GetString("BothVibrationMotors", resourceCulture); } } /// /// Looks up a localized string similar to Pressed. /// internal static string ButtonPressed { get { return ResourceManager.GetString("ButtonPressed", resourceCulture); } } /// /// Looks up a localized string similar to Released. /// internal static string ButtonReleased { get { return ResourceManager.GetString("ButtonReleased", resourceCulture); } } /// /// Looks up a localized string similar to Hold START to Change Dead Zone. /// internal static string DeadZoneInstructions { get { return ResourceManager.GetString("DeadZoneInstructions", resourceCulture); } } /// /// Looks up a localized string similar to (Disconnected). /// internal static string Disconnected { get { return ResourceManager.GetString("Disconnected", resourceCulture); } } /// /// Looks up a localized string similar to DPad.Down:. /// internal static string DPadDown { get { return ResourceManager.GetString("DPadDown", resourceCulture); } } /// /// Looks up a localized string similar to DPad.Left:. /// internal static string DPadLeft { get { return ResourceManager.GetString("DPadLeft", resourceCulture); } } /// /// Looks up a localized string similar to DPad.Right:. /// internal static string DPadRight { get { return ResourceManager.GetString("DPadRight", resourceCulture); } } /// /// Looks up a localized string similar to DPad.Up:. /// internal static string DPadUp { get { return ResourceManager.GetString("DPadUp", resourceCulture); } } /// /// Looks up a localized string similar to Hold BACK to Exit. /// internal static string ExitInstructions { get { return ResourceManager.GetString("ExitInstructions", resourceCulture); } } /// /// Looks up a localized string similar to Buttons.LeftShoulder:. /// internal static string LeftShoulder { get { return ResourceManager.GetString("LeftShoulder", resourceCulture); } } /// /// Looks up a localized string similar to Buttons.LeftStick:. /// internal static string LeftStick { get { return ResourceManager.GetString("LeftStick", resourceCulture); } } /// /// Looks up a localized string similar to Thumbsticks.Left.X:. /// internal static string LeftThumbstickX { get { return ResourceManager.GetString("LeftThumbstickX", resourceCulture); } } /// /// Looks up a localized string similar to Thumbsticks.Left.Y:. /// internal static string LeftThumbstickY { get { return ResourceManager.GetString("LeftThumbstickY", resourceCulture); } } /// /// Looks up a localized string similar to Triggers.Left:. /// internal static string LeftTrigger { get { return ResourceManager.GetString("LeftTrigger", resourceCulture); } } /// /// Looks up a localized string similar to Supports Left Vibration Motor Only. /// internal static string LeftVibrationMotor { get { return ResourceManager.GetString("LeftVibrationMotor", resourceCulture); } } /// /// Looks up a localized string similar to No Vibration Support. /// internal static string NoVibration { get { return ResourceManager.GetString("NoVibration", resourceCulture); } } /// /// Looks up a localized string similar to PacketNumber:. /// internal static string PacketNumber { get { return ResourceManager.GetString("PacketNumber", resourceCulture); } } /// /// Looks up a localized string similar to Buttons.RightShoulder:. /// internal static string RightShoulder { get { return ResourceManager.GetString("RightShoulder", resourceCulture); } } /// /// Looks up a localized string similar to Buttons.RightStick:. /// internal static string RightStick { get { return ResourceManager.GetString("RightStick", resourceCulture); } } /// /// Looks up a localized string similar to Thumbsticks.Right.X:. /// internal static string RightThumbstickX { get { return ResourceManager.GetString("RightThumbstickX", resourceCulture); } } /// /// Looks up a localized string similar to Thumbsticks.Right.Y:. /// internal static string RightThumbstickY { get { return ResourceManager.GetString("RightThumbstickY", resourceCulture); } } /// /// Looks up a localized string similar to Triggers.Right:. /// internal static string RightTrigger { get { return ResourceManager.GetString("RightTrigger", resourceCulture); } } /// /// Looks up a localized string similar to Supports Right Vibration Motor Only. /// internal static string RightVibrationMotor { get { return ResourceManager.GetString("RightVibrationMotor", resourceCulture); } } /// /// Looks up a localized string similar to Buttons.Start:. /// internal static string Start { get { return ResourceManager.GetString("Start", resourceCulture); } } /// /// Looks up a localized string similar to Controller . /// internal static string Title { get { return ResourceManager.GetString("Title", resourceCulture); } } /// /// Looks up a localized string similar to Buttons.X:. /// internal static string X { get { return ResourceManager.GetString("X", resourceCulture); } } /// /// Looks up a localized string similar to Buttons.Y:. /// internal static string Y { get { return ResourceManager.GetString("Y", resourceCulture); } } } }