using System;
using System.Collections.Generic;
using System.Linq;
#if IPHONE
using MonoTouch.Foundation;
using MonoTouch.UIKit;
#endif
namespace ParticleSample
{
#region Entry Point
#if IPHONE
[Register("AppDelegate")]
class Program : UIApplicationDelegate
{
ParticleSampleGame game;
public override void FinishedLaunching(UIApplication app)
{
// Fun begins..
game = new ParticleSampleGame();
game.Run();
}
///
/// The main entry point for the application.
///
static void Main(string[] args)
{
UIApplication.Main(args, null, "AppDelegate");
}
}
#elif MONOMAC
static class Program
{
///
/// The main entry point for the application.
///
static void Main (string[] args)
{
MonoMac.AppKit.NSApplication.Init ();
using (var p = new MonoMac.Foundation.NSAutoreleasePool ()) {
MonoMac.AppKit.NSApplication.SharedApplication.Delegate = new AppDelegate();
MonoMac.AppKit.NSApplication.Main(args);
}
}
}
class AppDelegate : MonoMac.AppKit.NSApplicationDelegate
{
ParticleSampleGame game;
public override void FinishedLaunching (MonoMac.Foundation.NSObject notification)
{
game = new ParticleSampleGame();
game.Run ();
}
public override bool ApplicationShouldTerminateAfterLastWindowClosed (MonoMac.AppKit.NSApplication sender)
{
return true;
}
}
#else
///
/// The main entry point for the application.
///
static class Program
{
static void Main()
{
using (ParticleSampleGame game = new ParticleSampleGame())
{
game.Run();
}
}
}
#endif
#endregion
}