#if MONOMAC using MonoMac.AppKit; using MonoMac.Foundation; #elif IPHONE using MonoTouch.Foundation; using MonoTouch.UIKit; #endif namespace MonoGame.Samples.VideoPlayer { #if MONOMAC class Program { static void Main (string[] args) { NSApplication.Init (); using (var p = new NSAutoreleasePool ()) { NSApplication.SharedApplication.Delegate = new AppDelegate (); // Set our Application Icon NSImage appIcon = NSImage.ImageNamed ("monogameicon.png"); NSApplication.SharedApplication.ApplicationIconImage = appIcon; NSApplication.Main (args); } } } class AppDelegate : NSApplicationDelegate { private Game1 game; public override void FinishedLaunching (MonoMac.Foundation.NSObject notification) { game = new Game1(); game.Run(); } public override bool ApplicationShouldTerminateAfterLastWindowClosed (NSApplication sender) { return true; } } #elif IPHONE [Register("AppDelegate")] class Program : UIApplicationDelegate { private Game1 game; public override void FinishedLaunching (UIApplication app) { game = new Game1 (); game.Run (); } /// /// The main entry point for the application. /// static void Main (string[] args) { UIApplication.Main (args, null, "AppDelegate"); } } #endif }