using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; namespace Flood_Control { class FallingPiece : GamePiece { public int VerticalOffset; public static int fallRate = 5; public FallingPiece(string pieceType, int verticalOffset) : base(pieceType) { VerticalOffset = verticalOffset; } public void UpdatePiece() { VerticalOffset = (int)MathHelper.Max( 0, VerticalOffset - fallRate); } } }