using MonoMac.AppKit; using MonoMac.Foundation; namespace Microsoft.Xna.Samples.Draw2D { class Program { static void Main (string[] args) { NSApplication.Init (); using (var p = new NSAutoreleasePool ()) { NSApplication.SharedApplication.Delegate = new AppDelegate (); // Set our Application Icon NSImage appIcon = NSImage.ImageNamed ("monogameicon.png"); NSApplication.SharedApplication.ApplicationIconImage = appIcon; NSApplication.Main (args); } } } class AppDelegate : NSApplicationDelegate { private Game1 game; public override void FinishedLaunching (MonoMac.Foundation.NSObject notification) { game = new Game1 (); game.Run (); } public override bool ApplicationShouldTerminateAfterLastWindowClosed (NSApplication sender) { return true; } } }